Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 22-03-2007 , 01:31 AM
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Papalati - March/April

Alright I'll give the challenge system another chance. Only because Mike's the man. :bow:


Alright, this is just part A of my concept, part B is coming and should be up tomorrow.

This is still going to go through some changes. I just havent decided what limb to lop off. user added image

Alright I think young train engineer look maybe mid 1860's alright.

Like I said before the fantastical/scifi is really coming in part B.

Stay Tuned!

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# 2 22-03-2007 , 07:33 PM
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Okay here is my "Steam" concept Part B....

Its a steam-based mech. Made of pure Iron Ore.

So there will be rust of some kind, I think....

Alright.... Time to take a break.... I hate concepting.

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# 3 22-03-2007 , 07:51 PM
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Hi nice concepts, WELCOME TO THE CHALLENGE!

you do realise that there is no UV mapping , texturing of any kind allowed in this first part of the challenge ?

# 4 22-03-2007 , 08:07 PM
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Uh yeah... its just the concept... for the whole project. user added image

Thanks for the comment! Its nice to be back.


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# 5 27-03-2007 , 09:59 PM
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cool looking robot


# 6 27-03-2007 , 11:56 PM
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thanks tweety, works been keeping me busy, plus i got one of those mx revolution mice and its a little hard getting used to.

I should have the modeling done though by April 15th?


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# 7 28-03-2007 , 03:05 PM
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cool robot! I'd recommend working on the robot first, and then if you have time, the guy.

# 8 28-03-2007 , 04:56 PM
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Okeedokee Mike.


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# 9 28-03-2007 , 06:14 PM
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yeah - great design mr papalati - looking forward to seeing how this one turns out.
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# 10 05-04-2007 , 12:38 PM
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Thanks Arran....

Well work has been hectic for me. I finally get a break to start on this... here is a quick block in Ive done.

Shooting for 20,000 polys on Steam and maybe 6000 polys on Punk.

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# 11 05-04-2007 , 02:03 PM
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Update 2

More blocking In.

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# 12 05-04-2007 , 02:35 PM
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Update 3

More Blocking In and starting to work on the functionality part of him.

Break Time.

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# 13 05-04-2007 , 04:35 PM
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Another Update

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# 14 05-04-2007 , 05:32 PM
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looking cool papa - especially like the eyes and the green things on his back - are you going to keep it fairly low poly?

# 15 05-04-2007 , 08:17 PM
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Cool robot! For low poly, looks pretty darn good.


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