Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I imported an XSI model into Maya and want to modify it and give it new textures. Though the model's UV mapping is 'baked' ... i guess. Never done any baking before, but whatever new UV projection I apply, it does not affect the model. Any idea how to un-bake the UV mapping?
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