Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 16 19-03-2003 , 12:34 PM
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id really like some c+c user added image


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# 17 19-03-2003 , 12:43 PM
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I would like to see it with some better lighting... or shadows... So I can get more feeling to the whole composition... Maybe try some cool camera angles?

The modeling is great and it's really hard to see that you would be a noobie... Did you rig the characters or did you model them that way?

Awesome work nontheless, I really hate that AW put so big Watermarks on the PLE because it really distracts from great pictures... user added image

# 18 19-03-2003 , 12:59 PM
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ok reply appreciated
hopefully ill get some more feed back
more modellin now beofre bed user added image
then i might try work on this whole "compostition" thing in school


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# 19 22-03-2003 , 11:43 AM
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ok heres an poly snap of the foreground scene
i dont know what im going to do with the back ground just added some things
c+c welcome user added image
cyas


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# 20 23-03-2003 , 10:31 PM
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I wish I was this good when I was a "noobie"...

I think your modeling skills are great, don't really know what to say... If anything your characters may look a bit stiff but maybe that's the style you chose. And I can't really see where the "Futuristic robots/machines" are, seems more like aliens to me. Maybe when you put the shaders the robotic part will apear or something?

Great work!

# 21 24-03-2003 , 11:37 AM
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does it have to have robots ooh now i have to create something user added image


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# 22 24-03-2003 , 08:50 PM
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This is the first challenge I do... I thought it had to include what the challenge was about... I might be mistaked...

# 23 27-03-2003 , 02:41 AM
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First off mumbojumbo, great job so far user added image. Cant wait to see it textured user added image. But yes, you must base your project on "futuristic robots and machines", so you will have to add something, and im sorry, but i dont think it could be a small ball or something. You would have to model maybe a hovering car or something to complete the scene. Think of it this way, you have the scene, which is great... now you need the futuristic model. BTW, i love the change made to your avatar user added image. I am pretty sure it didnt barf before. Maybe im wrong. Also, sorrry i wasnt able to tell you sooner, seeing i just got back. Thanks Basura for clearning that user added image. Cya


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# 24 27-03-2003 , 11:46 AM
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ok thanks for the clearence M
as it happens after bas said that i started to model a mechanical guard dog will that do ?


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# 25 29-03-2003 , 03:42 AM
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ok
updated
robo dj playing in the background for M
if i get time his radio station flying car will be in the back aswell
playing with textures at the moment:


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# 26 29-03-2003 , 07:21 AM
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Nice job mate! Yeah sorry we didn't get to tell you sooner about the robot thing. Oh well sounds like you got it under control! But instead of putting it in the back rotate the camera to the right and position it so that you still get all your scene but make it look like it's the aliens car parked by the security house or go the other way so it's next to the ticket booth! Just some ideas! Great job modeling and I agree I wish I was that good when I started! Later mate!


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# 27 29-03-2003 , 07:24 AM
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Oh make that the DJ not ticket booth! user added image


May the force be with you...always!
A Jedi shall not know anger nor hatred nor Love
The only way to live a good life is to act upon your emotions
A warrior is reborn when he has something to protect
# 28 29-03-2003 , 12:05 PM
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ok i started to texture the whole scene but me cpu had a virtual memory problem so heres what it looked like in unsmoothed poly's:


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# 29 29-03-2003 , 12:08 PM
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ok so heres a render with subd's had to take out some things to get this but heres a small scene needs work on shaders


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# 30 29-03-2003 , 12:11 PM
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i'd like some late c+c if some one could give it thanks
mumbo


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