Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 10-05-2005 , 05:22 AM
pmachin's Avatar
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Join Date: Apr 2005
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How to unsmooth a smoothed object

In the Mech tutorial, the prof smooths and unsmooths polygons with a shortcut on his polygon tab of his shelf. However, my polygon options only include a smooth option and not its inverse. How (short of undo) can I reverse a smooth in Maya 6.0. For that matter, can one somehow remove any operation on an object somehow by removing it from the inputs stack?

Thanks,
pmachin.

# 2 11-05-2005 , 08:49 PM
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there is a way to unsmooth in the poly options (forgot what its called), but it really sucks, so dont use it... i have seen scripts people have written that unsmooth, but maya doesnt have one, you would have to get a mel script probably..

edit: He's probably doing ctrl-z, which is undo..


Last edited by Billy_Cat; 11-05-2005 at 08:58 PM.
# 3 11-05-2005 , 08:51 PM
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ur better off just undoing


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# 4 11-05-2005 , 09:37 PM
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You can goto history. Find the smoothing command and change subdivisions from 1(or whatever you have set) to 0 (zero) and it will unsmooth.


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# 5 25-09-2016 , 11:02 AM
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3 for Smooth and 1 is Unsmooth

# 6 08-01-2018 , 05:17 AM
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i found a decent fix

this worked for me. im the channel box (while the object is selected) click on inputs and then there should be one something like polysmoothface and then a number. under that set divisions to 0 and it should return to normal.

sorry for the late reply i was looking for help and i found a solution.

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