Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 07-11-2004 , 01:22 PM
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Iguana

Wanted to do something organic for a change. Here's a start on an Iguana.

<obsolete images removed>


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# 2 07-11-2004 , 02:48 PM
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Nice, I like it.
Keep the updates coming user added image


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# 3 07-11-2004 , 03:38 PM
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Aww, I just love it! user added image I used to own about 9 green anoles which all passed away years ago, but I have never owned an iguana, but after seeing your awesome model, it makes me want to get a pet iguana now! :p


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# 4 07-11-2004 , 04:42 PM
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Nice work, coming along nicely, keep it up! user added image



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# 5 08-11-2004 , 11:58 AM
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Thanks. Decided to go few steps back and remodel the legs from scratch. Back legs were backwards. How ironic is that... going back because back legs were backwards user added image

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# 6 09-11-2004 , 01:05 AM
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with some displacement...

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# 7 09-11-2004 , 01:18 AM
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Last edited by vladimirjp; 09-11-2004 at 01:23 AM.
# 8 09-11-2004 , 01:38 AM
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lol... guess mine is a bit more developed then user added image won't change that anymore user added image


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# 9 09-11-2004 , 01:56 AM
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Good stuff bro... Can i see the displacment map?


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# 10 09-11-2004 , 02:08 AM
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Originally posted by Kurt
Good stuff bro... Can i see the displacment map?

Thanks!

The disp map is pretty much of a big mess since i used zbrush to create the uvs. In other words it doesn't make any sence when viewed in photoshop. In essence it's just a big high precision bump map anyway...

Here's a small portion of it which makes some sence...

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# 11 09-11-2004 , 02:28 AM
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I really want to get z-brush soon......


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 12 09-11-2004 , 07:55 PM
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