Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 07-01-2007, 12:17 AM   #31
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

Hey - excellent idea for a thread Jay - lots of useful info so far.



I thought I might post this low poly zombie which I have been working on for the last week. the ears haven't been attached yet.

it would be good to hear any advice for working on game characters as well.
Attached Thumbnails
 
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 07-01-2007, 01:03 AM   #32
DJbLAZER
Registered User
 
DJbLAZER's Avatar
 
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Originally posted by Jay

DJ: As you can see four sided (possible from NGons causing the patches)
I see that it's dividing the four sided sometimes yes... but I wonder why... that's just making it less clean to look at. But what do you mean with "possible from NGons casuing the patches"? An NGon usually means a polygon with more than 4 sides and as far I can see this model has only four sided polys.
DJbLAZER is offline   Reply With Quote
Old 07-01-2007, 01:44 AM   #33
publicFunction
Senior Software Developer
 
publicFunction's Avatar
 
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Thanks: 1
Thanked 23 Times in 23 Posts
Default

Originally posted by arran
it would be good to hear any advice for working on game characters as well.
Mike would be the best man for that, but from what I learned on my 8 monh stint on an Indie Project, was if a texture can do the job don't model it. The eyes for example can be part of a facial texture, so there is little need to go into mass detail on the face, save the poly count for something else.

If you have Steam and own HL2 get the SDK and have a look at some of the models (7,000+ polycounts), the textures are great and if you have XSI you can import them for a more detailed look. Modelling for games is all about limitation and your budget. How many polys we can spend on each main character? How many polys we can spend oneach secondary character? How many polys the engine will allow on screen at anyone time? the list is endless. But hey thats why Art Directors get paid the big bucks :p
__________________
Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
publicFunction is offline   Reply With Quote
Old 07-01-2007, 09:56 AM   #34
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

DJ

Go back to page 1 of the thread (I think) you'll see a layout of polys I did for this thread, N Gons are there...

Vlad: thanks for posting that up, I have that too, I believe Stahlberg had his 'fingers in the pie' on that one, in fact yes it mentions it at the bottom of the image. Its a good image to use. I started out looking at that and stuff by Bay Raitt (The Edge Loop Master) and just worked my own theory from the two.

Arran: Great stuff, we should mix the thread up with Game and Hi res meshes, Im sure people would apprecaite it here. And yeah lets give Mike a shout

MIIIIKEEE!!

Cheers
Jay
Jay is offline   Reply With Quote
Old 07-01-2007, 10:07 PM   #35
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

thanks for the tips R@nSiD.

Yeah, Ive got HL2 and have been meaning to download the sdk. I don't have XSI, but I remember that some guy had imported a half life model into maya a while back...

It'd be good to see some other low poly models in this thread.
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 08-01-2007, 09:46 AM   #36
marlonjohn
Subscriber
 
Join Date: Feb 2006
Posts: 1,937
Thanks: 0
Thanked 8 Times in 8 Posts
Default

Sorry bout the late reply, had to format computer and reinstall everything :S what a hassel, luckily i backed up my maya things

Thanks jay, appreicate it this will help me alot for when i start to model lower res models. especially this topology i like even more, soo smooth and clean lol.

hey R@nSiD, are you telling me there is a way to see HL2 models? how awesome! where abouts can i get sdk...

marlon
marlonjohn is offline   Reply With Quote
Old 08-01-2007, 04:05 PM   #37
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

I just happened to be looking in to it a minute ago. It's still a bit beyond me, but I might give it a go this weekend.

http://developer.valvesoftware.com/w..._Model_in_Maya

http://developer.valvesoftware.com/w...K_Installation

http://developer.valvesoftware.com/wiki/SDK_Docs
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 09-01-2007, 08:02 AM   #38
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

Hey Guys

Nice SDK stuff but a little off topic, try not to let it spiral...

Cheers
Jay
Jay is offline   Reply With Quote
Old 11-01-2007, 10:51 AM   #39
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

ok - let's see your palms!

just wondering how you resolve the underside of the hand - this is a picture of my palm from the current challenge - keep in mind i haven't really done too much to it yet, but I am just curious to see how others have handled the same area.
Attached Thumbnails
 
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 11-01-2007, 11:50 AM   #40
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

All the best with it Arran

Jay

Jay is offline   Reply With Quote
Old 11-01-2007, 11:53 AM   #41
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

cool! cheers Jay!
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 11-01-2007, 12:04 PM   #42
DJbLAZER
Registered User
 
DJbLAZER's Avatar
 
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Thanks: 0
Thanked 0 Times in 0 Posts
Default

And here's a low poly hand I did a while back ago.
Attached Thumbnails
 
DJbLAZER is offline   Reply With Quote
Old 11-01-2007, 12:13 PM   #43
publicFunction
Senior Software Developer
 
publicFunction's Avatar
 
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Thanks: 1
Thanked 23 Times in 23 Posts
Default

Jay,

Much love to you. I don't think you really know how much this sticky is helping.

Thanks a lot from everyone...
__________________
Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
publicFunction is offline   Reply With Quote
Old 11-01-2007, 01:10 PM   #44
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

R@nsid

thank you, it's not a problem.. have fun with it all,

Jay
Jay is offline   Reply With Quote
Old 11-01-2007, 01:48 PM   #45
99GsTurbo
Subscriber
 
99GsTurbo's Avatar
 
Join Date: Oct 2006
Location: Boston
Posts: 566
Thanks: 0
Thanked 0 Times in 0 Posts
Default

nice hand jay lol
99GsTurbo is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.