Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 08-12-2009, 01:19 AM   #16
ctbram
Moderator
 
ctbram's Avatar
 
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,995
Thanks: 42
Thanked 582 Times in 532 Posts
Default

Since his nose is on his forehead maybe his chin is where his testicles reside. Kinda like Peter Griffin from the family guy.

Sorry I could not resist!

It is looking really good Jay!
__________________
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
ctbram is offline   Reply With Quote
Old 08-12-2009, 01:44 AM   #17
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,457
Thanks: 13
Thanked 635 Times in 558 Posts
Default

Originally posted by ctbram
Since his nose is on his forehead maybe his chin is where his testicles reside. Kinda like Peter Griffin from the family guy.

Sorry I could not resist!

It is looking really good Jay!
Haha you're bad :p . I'm also curious about those bumps across his forehead
Gen is online now   Reply With Quote
Old 08-12-2009, 09:13 AM   #18
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

Cool Gen, I have a mesh thats viewable in the topology section as well if you want to see more edgelooping on a more normal looking character. The bumps on the forehead are well....just bumps, part of his character, he's an alien so anything goes really.

LOL he's a ballchinean species like that dude from Men in Black

cheers
Jay
Jay is offline   Reply With Quote
Old 08-12-2009, 09:23 AM   #19
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

Gen

I've added you as a link on my sketch blog

cheers
Jay
Jay is offline   Reply With Quote
Old 08-12-2009, 10:12 AM   #20
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,457
Thanks: 13
Thanked 635 Times in 558 Posts
Default

Kewl, I'll just make a couple edits.
Gen is online now   Reply With Quote
Old 29-12-2009, 02:47 PM   #21
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

Update!! Thank goodness for the holidays!! I actually get a chance to do my own stuff. Just blocking out in ZB. Yes its blue too, just like avatar MEH!!

Nextdesign may recall I did a blue character skinny character with big yellow eyes a few years back.....suspicion!!!

anyway this is a new design and hopefully more convincing version of that character

cheers
Jay


Jay is offline   Reply With Quote
Old 30-12-2009, 12:23 AM   #22
G-Man
Subscriber
 
G-Man's Avatar
 
Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
Posts: 810
Thanks: 9
Thanked 27 Times in 23 Posts
Default

Well jay....Need i say brother that it looks very good?

We'll wait till you texture it and i'll see if i can find a seam for you ..LoL

G-man
__________________
Follow My Business
On The Web!
Or
On Facebook!
G-Man is offline   Reply With Quote
Old 30-12-2009, 07:10 AM   #23
Some Guy
Subscriber
 
Some Guy's Avatar
 
Join Date: Apr 2005
Location: Wagga Wagga, Australia
Posts: 1,432
Thanks: 1
Thanked 16 Times in 16 Posts
Default

Awesome character, but my god that chin sack thing is disturbing!
__________________
"If Less is more then think how much more more would be..."


Winner June 2009 Spaceship Challenge
Some Guy is offline   Reply With Quote
Old 30-12-2009, 08:04 AM   #24
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

awesome! a character with a scrotum for a chin!

distrubing chin requires a disturbing comment

__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 30-12-2009, 10:57 AM   #25
ben hobden
Subscriber
 
ben hobden's Avatar
 
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
Thanks: 13
Thanked 89 Times in 85 Posts
Default

hi jay. are you planning on animating this character at some point ? i see how much time you have spent preparing the base mesh in maya...
ben hobden is offline   Reply With Quote
Old 30-12-2009, 04:53 PM   #26
G-Man
Subscriber
 
G-Man's Avatar
 
Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
Posts: 810
Thanks: 9
Thanked 27 Times in 23 Posts
Default

LmAo!...i'd forgotten all about this movie till like twenty seconds ago
Men In Black II where will smith gets to adlib the name of the alien that Tommy lee Jones punches in the chin at the post office i think it was.

" K its a Nutfacebug"...."K its a upscrotan".....
then he comes up wiht the name that they use...

"K its a ball Chinian!"

Jay...you sould call this character a ballchinian!!!!!

that my two cents..
G-man
__________________
Follow My Business
On The Web!
Or
On Facebook!
G-Man is offline   Reply With Quote
Old 31-12-2009, 04:51 PM   #27
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

LOL cool, thanks guys, this character will be for comedy value anyway.

BenHobden:

Sorry mate no animation, though he will be rigged the same way. Its for my online graphic novel, Outlaws Tales (see link at the bottom)

LOZ:

LOL, yeah I said something similar early on in the thread...cool

update soon

Jay
Jay is offline   Reply With Quote
Old 31-12-2009, 06:05 PM   #28
G-Man
Subscriber
 
G-Man's Avatar
 
Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
Posts: 810
Thanks: 9
Thanked 27 Times in 23 Posts
Default

Ahh, I've been caught...
Caught not reading the thread, just looking at the pretty pictures..>.<
I have an excuse though, I'm all doped up on hydrocodone A.T.M. ....got 2 kidney stones..Yay Me!
Forgiveness please?

G-man
__________________
Follow My Business
On The Web!
Or
On Facebook!
G-Man is offline   Reply With Quote
Old 31-12-2009, 06:12 PM   #29
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

2 stones!! Damn dude, thats not good....excuse accepted

Jay
Jay is offline   Reply With Quote
Old 31-12-2009, 10:15 PM   #30
ben hobden
Subscriber
 
ben hobden's Avatar
 
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
Thanks: 13
Thanked 89 Times in 85 Posts
Default

Originally posted by Jay


BenHobden:

Sorry mate no animation, though he will be rigged the same way. Its for my online graphic novel, Outlaws Tales (see link at the bottom)



Jay

I was interested because ive been reading more recently about the zbrush/maya workflow. I got given a zbrush book for christmas which has a section on the pros and cons of working from a low-res/high-res mesh in zbrush. How some people prefer the 'arty' way of doing most work in zbrush on a low res mesh, and how other people who are more confident with hard-surface modelling prefer to work further in maya or whatever 3d package before going to z.

Also i guess it makes for a smoother process if you are going to create a normal or displacement map. Without going even further into it and getting into retopology and everything, I just wondered what your views were, if any of these factors have been in your considerations...

For what I know it looks nice, i think the effort you have put in in Maya first has given a really solid foundation.
ben hobden is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
apache WIP andrew_sorensen Work In Progress 9 23-12-2010 10:22 PM
Thumbnails in WIP & Finished Work Miss_Nova Site News & Announcements 11 09-12-2010 06:22 AM
How to change thread picture daverave Members Lounge 5 01-12-2010 06:20 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.