Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 11-12-2010, 07:39 PM   #16
vladimirjp
Subscriber
 
vladimirjp's Avatar
 
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
Thanks: 0
Thanked 4 Times in 3 Posts
Default

the body dont match the head imo. i would make him more bulky or less muscles
__________________
Image dump
vladimirjp is offline   Reply With Quote
Old 11-12-2010, 10:02 PM   #17
BrianM
Subscriber
 
Join Date: Aug 2010
Posts: 19
Thanks: 2
Thanked 1 Time in 1 Post
Default

What a great WIP, keep up the good work mate.
BrianM is offline   Reply With Quote
Old 11-12-2010, 10:57 PM   #18
Mayaniac
As Zbrushiac sounds stupid!
 
Mayaniac's Avatar
 
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Thanks: 23
Thanked 33 Times in 30 Posts
Default

Originally Posted by vladimirjp View Post
the body dont match the head imo. i would make him more bulky or less muscles
Hey Vlad, thanks for the feedback, don't know if I agree though. I may have been looking at it for too long though, but I was aiming for the heavy looking head, with the thick hide, and the more human (exaggerated) body anatomy like the original mythological descriptions... with a modern edge with the feet. Not that it really matters as he'll be covered in fur on those regions. Decided against sculpting the fur, though I did do a version with fur, but instead I'm going to use A Shave and Haircut to do the fur sim, as I feel it will look better in a production aimed portfolio.

Thanks for the feedback.

@Dave: Ok, no probs.

@BrianM: Cheers, appreciate the comments.

@Steve: Cheers man.... I'm not sure how you're meant to tell what hand the bows it meant for... I assume you are going based on the groove the arrow rests in? I've never touched a bow before in my life. lol, so any tips would be great.
__________________
www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Mayaniac is offline   Reply With Quote
Old 13-12-2010, 07:50 AM   #19
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Hi Steve,

Essentially the arrow goes on the side of the bow where the arm is holding it, so when you are at "full draw" it is nice and straight, if it is on the opposite side then there is quite a bit of movement to make it all straight.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 13-12-2010, 02:28 PM   #20
ctbram
Moderator
 
ctbram's Avatar
 
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,994
Thanks: 42
Thanked 582 Times in 532 Posts
Default

Magnificent! Just magnificent sculpting work mayaniac.
__________________
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
ctbram is offline   Reply With Quote
Old 14-12-2010, 12:06 AM   #21
Mayaniac
As Zbrushiac sounds stupid!
 
Mayaniac's Avatar
 
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Thanks: 23
Thanked 33 Times in 30 Posts
Default

Cheers Steve, Ok I'll flip the bow over... I'll get some better reference for long bows.

Thanks ctbram, I appreciate the comments.
__________________
www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Mayaniac is offline   Reply With Quote
Old 18-12-2010, 11:50 AM   #22
murambi
Head of 3d Admedia
 
murambi's Avatar
 
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,327
Thanks: 21
Thanked 129 Times in 128 Posts
Default

damn steve did you model all that in zbrush or you had a base mesh brought in from maya
murambi is offline   Reply With Quote
Old 18-12-2010, 03:01 PM   #23
Mayaniac
As Zbrushiac sounds stupid!
 
Mayaniac's Avatar
 
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Thanks: 23
Thanked 33 Times in 30 Posts
Default

Hey Raphael,

I sculpted it in Zbrush using Zspheres. Here's a pic of the simple zsphere setup.



He was later retopologised twice. Once to allow for more controlled sculpting and to give him proper hands.
I then retopologised him again with a production focused topology.
__________________
www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"

Last edited by Mayaniac : 18-12-2010 at 03:03 PM.
Mayaniac is offline   Reply With Quote
Old 18-12-2010, 10:28 PM   #24
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

"production focused topology"?
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 19-12-2010, 12:16 AM   #25
Mayaniac
As Zbrushiac sounds stupid!
 
Mayaniac's Avatar
 
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Thanks: 23
Thanked 33 Times in 30 Posts
Default

Originally Posted by Chirone View Post
"production focused topology"?
Just a topology designed for a production pipeline, as best I can mimic. So it will essentially be ready for rigging and animation further down the pipeline. I will probably play with some blendshapes too. Plus a fur sim. I just want to get the topo finalized. I'm working on another char at the mo too so I work on the minotaur when I can.
__________________
www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Mayaniac is offline   Reply With Quote
Old 19-12-2010, 05:33 AM   #26
G-Man
Subscriber
 
G-Man's Avatar
 
Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
Posts: 810
Thanks: 9
Thanked 27 Times in 23 Posts
Default

I've been watching this since you first started the Thread Steve, but i don't think I've commented on it yet.
I love the way this char is taking shape. Has all the ear marks i have ever thought of when i envisioned a Minotaur.

For what its worth, Last night i was watching Narnia: Prince Caspian, and wishing that the Minotaur's looked more like this one then the way they looked in that movie.

G-man
G-Man is offline   Reply With Quote
Old 23-12-2010, 07:48 PM   #27
mastone
Maniacal boy king of Babylon
 
mastone's Avatar
 
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Thanks: 1
Thanked 59 Times in 58 Posts
Default

Looks like he's riding a chopper only joking off course.
I have dirtified your image to emphasize the following:
In general when blocking out your model try to adhere to the following guidelines:
Width of the body is 3 heads and the height somewhere between the 6-8 heads high, know I know that with a minotaur the head is relatively bigger to his body than a human, but I would still start from the proportions we expect to see as humans, it will keep your brain going from completely gaga by constantly adjustng width's and heights of the model...trust me I have been there .
Once you have some basic detailing done adjust volume and proportions where you see fit, trust me on this...the model will improve drastically when you keep at this workflow
Attached Thumbnails
 
mastone is offline   Reply With Quote
Old 24-12-2010, 01:02 AM   #28
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

Originally Posted by mastone View Post
Width of the body is 3 heads and the height somewhere between the 6-8 heads high
i'm going to look at people with this in mind from now on you know....
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 24-12-2010, 05:21 AM   #29
murambi
Head of 3d Admedia
 
murambi's Avatar
 
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,327
Thanks: 21
Thanked 129 Times in 128 Posts
Default

I think the head is that way by design clearly he knows he's proportions. Its a mythical beast it should look like whatever way he wants it to
murambi is offline   Reply With Quote
Old 24-12-2010, 10:42 AM   #30
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

yeah i have to agree the proportions look good to me.
honestdom is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.