Maya 2020 fundamentals - modelling the real world
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# 1 16-03-2011 , 01:22 PM
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SWATCHES :(

Hi.... I' ve downloaded a tutorial but there was no swatches file for the images. I' m a newbie (this is my second model) and I don't know how to create swatches. Can you please please help me?

I tried to figure out how to do it using hypershade, but I just can' t get it right.
user added image

Without the swatches file I cannot load my jpegs on my scene...... snif...snof

HEEEEEEELPPPPPPP.......user added image

# 2 16-03-2011 , 01:33 PM
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Hi,

Everything you need is in part0. You do not need the swatches, just the jpeg image planes.

David


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# 3 16-03-2011 , 01:47 PM
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Click, here, here and here, load jpgs to material.

Cheers
Terry

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# 4 16-03-2011 , 05:49 PM
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Hi, my problem is that when I try to assign the jpeg on the lambert in hypershade,
an output window appears telling me there is an error and cannot load image.

This does not happen when I load images from the first tutorial I downloaded (the victorian house),
where there is a swatches file in the zero folder. That's why I thought the swatches were the problem. user added image

But I was wrong......user added image

This is the what the output window gives me:
mental ray for Maya 2010
ERROR, C:/Users/vicks/Desktop/New Folder/Builiding_Xray_top961x769.jpg: programming error; please fix


Do you know how can I fix it? user added image

# 5 17-03-2011 , 01:03 AM
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In hypershade, you have 1 Lambert, then click on File and load jpg. Now middle mouse click on File and drag onto Lambert. Your cursor turns to a little white fist, a drop down menu appears before you release the mouse button. Scroll down to colour.

Hope that helps

Terry

# 6 17-03-2011 , 02:55 AM
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vicks0: i've never seen that error, but I googled your error (obviously taking out the file path).
have you tried saving it out as a different file format? like png or tga?
this guy says that's what he did when he tried a jpg texture
https://forums.cgsociety.org/archive/.../t-687756.html

TerryG: it looks like you're modifying the default lambert shader. If you are then you should stop doing that. Remember that all new objects have that shader applied to it. If you want to put a different shader on then you should select Assign New Material...




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# 7 17-03-2011 , 05:13 AM
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Chirone is correct Terry...create a new lambert...name it accordingly (front_ref) or similar. See what size the image is...just in case..I find if they are bigger tahn a meg Maya doesnt like it. Otherwise as Chirone said..open the file and save as a tiff or something else...that usually works. As Terry has shown (NEW LAMBERT!!) do it his way....there may also be a glitch in hypershade...

cheers bullet


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# 8 17-03-2011 , 09:35 AM
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Chirone is correct Terry...create a new lambert...name it accordingly (front_ref) or similar. See what size the image is...just in case..I find if they are bigger tahn a meg Maya doesnt like it. Otherwise as Chirone said..open the file and save as a tiff or something else...that usually works. As Terry has shown (NEW LAMBERT!!) do it his way....there may also be a glitch in hypershade...

cheers bullet

Actually I do click on a new Lambert first, but thanks for pointing it out anyway. user added image

# 9 17-03-2011 , 11:20 AM
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Thank you so so much!!!!!user added image

I checked the image size, it was ok. So I saved the jpeg into tiff, just as Chirone suggested.
I did what TerryG showed and it worked..... user added image user added image

I' m so happy now... thanks thanks thanks!!!!

Ciao Ciao!!! user added image
Vicky

# 10 17-03-2011 , 12:03 PM
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Thank you so so much!!!!!user added image

I checked the image size, it was ok. So I saved the jpeg into tiff, just as Chirone suggested.
I did what TerryG showed and it worked..... user added image user added image

I' m so happy now... thanks thanks thanks!!!!

Ciao Ciao!!! user added image
Vicky

Glad I could help Vicky. From one newbie to another. user added image

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