Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 26-02-2005 , 03:59 PM
Subscriber
Join Date: Dec 2004
Posts: 13

Texturing issues

So i made a sword model, and it got quite complicated at some places.

Made the different pieces in polygons and stitched them together, and then converted it to sub-d's.

Now i wonder, how am i gonna texture it?

very little experience in that department, so if anyone got any nice ideas, i would be thankfull =)

edit: and the spiderweb looking piece is a seperate part ^^

Attached Thumbnails
# 2 06-03-2005 , 02:53 PM
metallicjet66's Avatar
Subscriber
Join Date: Sep 2004
Location: Florida, U.S.A
Posts: 517
try using the uv coordinates, and then sending it to photoshop, then u can apply texture(if u dont kno how to do that)

download mike's tutorial on that :

https://www.mtmckinley.net/

from there, go to tutorials, and then modeling, go down and find polygon or nurms texturinguser added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads