Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 91 26-09-2005 , 05:40 PM
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How about a cool dark enviorment for this character?

# 92 29-09-2005 , 12:33 PM
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THX1138: im really thinking about that enviroment, it should be a graveyard, but i want to have all concepts clear before begining modeling...

Im fixing the weights of skin and the skeleton so that i have to pose it how i want. It would be cool to animate it..... i think i have finished with the paints weights tool, now i get nice deformations in the knees and the elbows, and i can make it move the mouth using a joint...

Things left: blend shapes for the eyes to create facial expresions easily, a controller to make this guy look right where i want , the head, i mean (and i dont really know if i want it), and im triying to make some invention to make eyes point where i want, not to be fixed or have to move it myself

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# 93 29-09-2005 , 01:10 PM
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cool:attn:


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# 94 30-09-2005 , 10:03 AM
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heY i want to show u an amazing page i found, tons of free textures and SPHERICAL SKY TEXTURES!!!!!!!!! coooooool

in huge resolution

i have just found this when i was looking for textures to make my background scene

https://www.accustudio.com/exchange/t.../directory.php

# 95 30-09-2005 , 11:53 AM
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superb link! cheers for that

# 96 30-09-2005 , 04:26 PM
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im working in the background.
this is it:

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# 97 30-09-2005 , 04:42 PM
I'm extremely inspired by this thread and Legolas I can only hope to meet your skill level when I grow up.

# 98 30-09-2005 , 05:09 PM
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nice scene user added image


Examples of bTraffic - a traffic animation tool for Maya
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# 99 30-09-2005 , 08:28 PM
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Yeah, your scene textures are lookin' sharp!

# 100 01-10-2005 , 05:41 AM
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Yeah the scene textures are pretty sharp, but the lighting IMO could be a different color. I was picturing a blueish light scheme instead of a yellow unless your going off of the game , and that would make sence.

# 101 01-10-2005 , 09:50 AM
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in fact thats a provisional lighting, thers going to be a big tomb in the back and in each side of the tomb a big torch, or thats what im planing, so i wont have the yellow ligth from the sky, it will be from the torchs.
Ill make the light from sky blue like it would look in contrast to the light from the fire.

The light coming from the sky has a higher colour temperature it should be blue or white, rather than red.

(I know this stuff because of a book i read some weeks ago )

:attn:

# 102 01-10-2005 , 03:37 PM
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So your going for 6500 kelvin ( the color temp of daylight ) or less for the color temp? I say color temp because thats how I relate to the colors of light. Hope I'm not comming off confusing. Can't wait to see the finshed enviorment! :attn:


Last edited by THX1138; 01-10-2005 at 03:48 PM.
# 103 01-10-2005 , 04:38 PM
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Firts of all, thanks for all your comments user added image
I made a forest grow behind the graveyard, it took a lot(for a game)of time rendering this, almost 3 minutes, while i rendered the last image in a few seconds but i think the effect's cool

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# 104 01-10-2005 , 04:53 PM
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# 105 02-10-2005 , 12:51 PM
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trees look a bit metallicy at the moment but the scene is developing well user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
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