Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 26-03-2007 , 05:41 PM
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Perfecto - March/April

I know I'm joining in late and only have a few weeks experience with 3D but I'm going to do this. And, I will have a finished model to submit in time.

I think I'm going to do some kind of a robot since that was what I was considering to do for my next project anyway. I will probably get my design ideas from steam engine trains and such. I'll work on a sketch tonight and post whatever I have, tomorrow. My goal will be to not get too detailed since I'm so short on time, but detailed enough that it won't look too lame.

# 2 26-03-2007 , 06:28 PM
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Good Luck


# 3 26-03-2007 , 06:43 PM
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welcome and goodluck, glad you decided to join in.
It's not really about competition it's challenging yourself that matters .

# 4 27-03-2007 , 01:13 AM
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Originally posted by jsprogg
welcome and goodluck, glad you decided to join in.
It's not really about competition it's challenging yourself that matters .

Amen to that!! But that's always the hardest competition; you can always win and always lose when you challenge yourself, make sure that it's the present you that wins!

Sparticus


Expect to excell...
# 5 27-03-2007 , 02:29 AM
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Thanks for the confidence booster everyone. I'm psyched up and ready to go. I just finished my initial concept sketches. I'm scanning them in and should be able to post them shortly.

# 6 27-03-2007 , 02:35 AM
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Here's the front view. Comments are appreciated.

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# 7 27-03-2007 , 02:38 AM
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Here's the rear view.

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# 8 27-03-2007 , 03:41 AM
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i like it a lot , the asymetry gives it a lot of character.

just as a comment i am wondering if the legs are big enough, I can't see a side view but it looks like it's center of balance might be quite high so it could fall over easily if it's not very stable.

# 9 27-03-2007 , 11:32 AM
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If you want your robot to be stable, I sugest you to add him one more leg with thouse weels. This leg should be where the tail sopose to be.
Nice concept, though.

# 10 27-03-2007 , 01:48 PM
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Thanks alot d4rk3lf and jsprogg. I'll work on modifying the design tonight after I get off work.

# 11 28-03-2007 , 02:41 AM
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I spent some time modifying the design of the legs. They're going to be totally different (but should be plenty of stable). I'll post the new design once I draw a better sketch. I wanted to spend a little time tonight getting the modeling started. Here's what I've done so far.

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# 12 28-03-2007 , 06:16 AM
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a very nice start to a cool original design user added image

# 13 28-03-2007 , 11:40 AM
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I was actually surprised I was able to get as much done as I did. I had to research how to attach a curve to a surface and then extrude (really cool tool). Anyway, I'm thinking I can finish the robot by the middle of next week. If so, I might try to model a futuristic steampunk fantasy train.

# 14 28-03-2007 , 11:57 AM
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I have to agree with jsprogg's comment about asymetry; it definitely creates greater uniqueness. The rivets, "thick" borders, pipe (under the left arm), "stomach pannel" and the awkward eyes are all fascinating touches.


# 15 28-03-2007 , 12:33 PM
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Thanks severinianthony,
I got the idea for the pipes under the arms from "love handles", so of course I had to put one under both arms. I'm not sure what happened to his left eye yet, perhaps he was in some kind of accident (I'll be giving him a scar on his right cheek). Well see...

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