Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 02-04-2011 , 03:04 PM
Registered User
Join Date: Mar 2011
Posts: 18

Problem with textures on .ase model.

Hi. Im having trouble with an ase model. Im trying to export from maya to gtkradiant (q3 mapping software) through ase. And models load fine and all but they are untextured.

Also in the ase file seems there texture path is there but doesnt load.


Heres the top snippet of the ase file.

Code:
*3DSMAX_ASCIIEXPORT
*COMMENT "AxTool ASE output, extracted from scene: [C:/Users/riwa/Documents/maya/projects/warcraft2/scenes/dark_portal.mb]"
*MATERIAL_LIST {
*MATERIAL_COUNT 1
	*MATERIAL 0 {
		*MATERIAL_NAME "AxToolMultiSubMimicry"
		*MATERIAL_CLASS "Multi/Sub-Object"
		*NUMSUBMTLS 2
		*SUBMATERIAL 0 {
			*MATERIAL_NAME "lambert2SG"
			*MATERIAL_CLASS "Standard"
			*MAP_DIFFUSE {
				*MAP_CLASS "Bitmap"
				*BITMAP "D:\Games\Installed\Q3E\baseq3\textures\riwas-castle\RockSmooth0015_2_S.jpg"
				*UVW_U_OFFSET 0.0
				*UVW_V_OFFSET 0.0
				*UVW_U_TILING 1.0
				*UVW_V_TILING 1.0
			}
		}
		*SUBMATERIAL 1 {
			*MATERIAL_NAME "initialShadingGroup"
			*MATERIAL_CLASS "Standard"
			*MAP_DIFFUSE {
				*MAP_CLASS "Bitmap"
				*BITMAP "None"
				*UVW_U_OFFSET 0.0
				*UVW_V_OFFSET 0.0
				*UVW_U_TILING 1.0
				*UVW_V_TILING 1.0
			}
		}
	}
Regards
Richard

edit: i used active x export app (axmesh)

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Last edited by riwa; 02-04-2011 at 03:09 PM.
# 2 04-04-2011 , 08:50 PM
Registered User
Join Date: Mar 2011
Posts: 18
I think I may have pinpointed the problem.

Seems its in the import software and not maya. However, maya converts kinda all symbols in all names with a "_". Is there a way to allow a "/" in the material name?

Another problem I notice is both with .ase and .obj files. The texture tiling is removed so its just one big texture. Is there a way to save that information with it?

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