Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 16 28-07-2003 , 05:35 PM
dragonfx's Avatar
Registered User
Join Date: Jul 2003
Posts: 1,257
so lets see if i undertood it properly.
renderman is a ubercool + expensive "procedural shader creator" + "renderer with radiosity (and all sorts of features)" and its so cool that you can achieve almost anyting procedurally without ever resorting to textures but to make letters...

And the pipeline would go as follows:
1 model and animate in maya (or whatever you use)
2 export it to rib
3 shade/texture it on renderman
4 render on renderman

thats right?


Last edited by dragonfx; 28-07-2003 at 05:47 PM.
# 17 28-07-2003 , 05:40 PM
dragonfx's Avatar
Registered User
Join Date: Jul 2003
Posts: 1,257
:quote:with renderman SL you can use the point position that you are shading at that time. You can then do calculations based on that.:quote:

you mean xyz coordinates for textures? or what?
signature?
theres a sort of renderman for dummys web tutorial i can go to see what renderman texturing is about?

# 18 28-07-2003 , 05:55 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
emm yeah the link that appears after all of my posts. And yeah you have the pipeline more or less correct. The rib exporter is called MTOR (maya to renderman). Renderman is used by almost EVERY effects house in the world and almost every movie/film/commercial etc the maya default renderer just isnt industry quality. It takes a lot of time and patience to learn SL because it's all coding (very similar to c programming)

I've had some classes in it but I still havent got to grips with it. But if I get the job I went for on friday then I'm sure I will be doing more and more of it.

user added image
Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 19 28-07-2003 , 06:20 PM
dragonfx's Avatar
Registered User
Join Date: Jul 2003
Posts: 1,257
just seen a pdf on Pixar renderman Artist tools3.2, it claims that puts a hi level layer to renderman and takes away the work of hard coding the shaders, feeding us a thing like the hypershader... does it what the pdf says?/anyone has used it?

theres something similar freeware/shareware out there?


(btw, good luck with the job pal...)


Last edited by dragonfx; 28-07-2003 at 06:23 PM.
# 20 28-07-2003 , 06:28 PM
dragonfx's Avatar
Registered User
Join Date: Jul 2003
Posts: 1,257
does Mentalray uses RIB?

# 21 28-07-2003 , 06:50 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
no mental ray doesnt use ribs. There is a program called shaderman which is a freeware program that makes the interface look like the hypershade (i havent used it though). The thing is that you may find that a bit limiting in the long run. the power of renderman comes from the fact that it's only limited by what you can code. You can create your own types of light sources, shaders, displacements etc etc literally ANYTHING! user added image there's so much you can do with it. that's why it's so expensive!

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 22 28-07-2003 , 06:56 PM
drknow's Avatar
Registered User
Join Date: Apr 2003
Posts: 1,033
I dont bother with all this "clean uv layout" crap. I just auto unwrap and paint it. Maybe thats why all of my texturing looks like crap...user added image


It's Dr. Know, Not Darknow
# 23 28-07-2003 , 07:12 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
lol maybe yeah... user added image but you get used to it. It's just a mind numbing coupla days.... user added image it's definatley worth it though. And learning about polygon UV transfer was also a life/time saver for me.

ALan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads