Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 23-07-2006 , 09:39 AM
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Problems with camera and render

I have created a scene which I am to render. In my scene there is a moving camera which I am supposed to look through when finished. However, I do not know if my camera-motion look nicely from the camera-point-of-view. I do not want to render the whole thing just to see the mistakes I've made.

So, is there any way to see my scene from the camera-animated-point-of-view, without having to render the whole thing?

# 2 23-07-2006 , 01:23 PM
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go to the view menu in your panel window, choose perspective. there you got your perspective cameras (persp, new, yourCamera).


everything starts and ends in the right place at the right time.
# 3 24-07-2006 , 01:55 PM
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if you want to see if your camera motion is good without rendering for real, you can just do a playblast (windows->playblast) and maya will basically create a quick and dirty animation comprised of screenshots to give you an idea of how the motion will look.

make sure you have the view you want the playblast to be for as the selected viewport. if you've got an animated camera, change one of your viewports to the camera you've got animated with panels->then choose the camera name... then click playblast, wait a few seconds, and watch away!


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