Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 11-03-2007 , 02:12 PM
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hobbyist goes for photoreal spitfire

this is 99% finished so i thought id get some feed back, i will make the texture larger i think

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# 2 12-03-2007 , 12:42 AM
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Hey Man, Looks good, would be nice to see it in an environment!

I cant really make it out but the material for the body seems a bit too reflective, as I thiough that they were quite matt materails with very little refelctions.

Like I said if it was in an envireoment it wouldbe easier to spot any problems as the black background takes away some of the detials.

Great Work, looking forward to seeing some updates!

Cheers!


"No pressure, no diamonds" Thomas Carlyle
# 3 14-03-2007 , 01:18 AM
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I would saturate your blues and reds a bit more, they are too bright, perhaps even the greens. The glass on the cockpit doesn't look right. Also, more work on the rendering set up would really help out. The model is very good though. did you have any bump maps?

# 4 14-03-2007 , 02:47 AM
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I especially like the dark, "dirty" smudges on the green and brown camo; very nice touch that adds a weathered look!


# 5 14-03-2007 , 01:47 PM
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Thanks for the feed back guys i realy appreciate it, as i said im a hobyist, and so time is always a factor, sometimes i end up rushing the last bit just to get a render...but you all make valid points.

Render set up is my big flaw, lighting espesialy, i usualy end up using final gather as a kind of cheat but it can give unsatisfactory results, still onwards and upwards, keep up the good work everyone

# 6 14-03-2007 , 02:40 PM
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in environment

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# 7 15-03-2007 , 08:22 PM
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cool looking plane you have here... the 2nd render enviroment looks great though the plane is soo dark you really cant even see it ...

# 8 16-03-2007 , 10:35 AM
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good point

yep it was very dark

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# 9 20-03-2007 , 10:59 AM
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this is a very nice model

can u post pics ofthe UV layout and maps u have used?
i only ask as i have modelled a spitfire but am haveing trouble texturing it

thx


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 10 22-03-2007 , 03:06 PM
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as an interested amature i would also be interested in seeing a render of your base mesh, see if we go about it the same way.
the uv map is 2024 x 2024, i am currently unwrapping a lancaster that will be 4048 x 4048

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# 11 23-03-2007 , 12:12 AM
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yeah that looks much better user added image

# 12 24-03-2007 , 09:54 AM
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VERY nice, especially in an environment! I concur with Gster, it looked a bit reflective, but in the environment it looks perfect! Nice UV map, too! I did a zeppelin a while back with a 2048 UV map, and I really think I need to go higher! Anyway, great work!


"Ad astra per aspera..."
# 13 24-03-2007 , 11:16 AM
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The lighting could use some work, it looks like there's a big light in front of it. And the yellow is too saturated.

# 14 25-03-2007 , 08:59 PM
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Thanks guys, realy helpful, the image was rendered using the "smallbackyard" HDRI from the apache tut, with a direction light for shadow, if anyone has any tips on lighting with traditional lights i would be very appreciative, it is my shockingly weak point!

# 15 27-03-2007 , 06:02 AM
Nice modling.... but the yellow is for me, too bright.... remenber is a fighter not a flying taget....

Keep up the good work

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