Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 27-03-2009 , 05:11 PM
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Join Date: Nov 2008
Posts: 4

Angle of camera

Hi,
I got a problem with changing the angle of a camera I have made. After I have attached it to a motion path I would want to change it so it angles down instead of to the side, I can do that but when I press play it jumps back so its pointed to the side and I don’t know how to make it stay angled down.
Someone here who could point me in the right direction?

# 2 28-03-2009 , 10:36 PM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
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one way you could do it is
duplicate the curve,
move it down a bit,
create a locator,
motion path the locater to the curve,
and aim constraint the camera to the locator




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
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# 3 29-03-2009 , 02:06 AM
gster123's Avatar
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Why not just create a camera with an aim and parent the aim node the the object?


"No pressure, no diamonds" Thomas Carlyle
# 4 29-03-2009 , 03:13 PM
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Join Date: Nov 2008
Posts: 4
thanks for the suggestions,
Appreciate it!

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