Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 28-01-2010 , 03:25 PM
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GMC Sierra 2007

Hey everyone I thought I would try my hand at modeling a truck. This isnt the first time I have tried making a car. My first attempt happened years ago and it was horrid, so this time I tried following a tutorial to get the concept down. Although in the tutorial the person was making a car not a truck.:p

So when its all done, I plan on smoothing it out, but I also wanted to know if using the smooth tool for polygons was the same thing as making it into subdivisions?

# 2 28-01-2010 , 03:26 PM
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Here is the first pic

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# 3 28-01-2010 , 03:28 PM
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Here is the wireframe

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# 4 28-01-2010 , 04:27 PM
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i like the model check the smooth preview to see how it would look smoothed(key board shotcut 3)

# 5 28-01-2010 , 07:10 PM
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I feel like the truck-bed isn't long enough, but I could just be making it up, haha.

looks nice, and I love seeing models with hard-normals on. Looks so charming. When you soften the normals, I find it usually doesn't look good unless you subdivide a million times.


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# 6 29-01-2010 , 03:32 AM
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Murambi-
Thanks! I pressed 3 but nothing happened. I have maya 7 so I dont think i have the feature your talking about.

joopson-
I think its the angle because I'm basing this off of 3 orthographic views.
I totally agree, having the normals set to 0 helps show faces that may not flow with the grayscale gradient when the faces are curving. Thanks! ill post up a pic with it smoothed

# 7 29-01-2010 , 04:11 AM
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here it is rendered with 3 point lighting and raytrace shadows

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# 8 29-01-2010 , 05:54 AM
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# 9 29-01-2010 , 06:11 AM
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hey give this a studio lighting test im sure it will look great

# 10 30-01-2010 , 10:15 AM
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that's pretty solid man, just get some tread on those tiresuser added image

# 11 31-01-2010 , 12:48 AM
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Thanks guys!

here is a pic with mentalray global illumination, obviously i still need to work on my rendering skills.

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# 12 31-01-2010 , 01:08 AM
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Just realized the doors need handles... but you're probably aware of that.

# 13 31-01-2010 , 01:27 AM
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hahah yes I keep forgeting to add them! I usually start working on another part.

# 14 13-02-2010 , 06:17 PM
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Ok, so I have been working on my renderings in mental ray, obviously it still needs some work but here are some better renders!

I have made the door handles, I just used an older version of the truck when setting up the rendering in MR.

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# 15 13-02-2010 , 06:20 PM
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here is the back

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