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# 1 20-04-2010 , 03:34 PM
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Sun and Sky ...

When I render an Image Plane as a background behind my geometry I get a darker grayed down image when using the “Sun and Sky” indirect lighting source. Any other lighting source works fine. Why is this and how can I correct it?

# 2 21-04-2010 , 12:32 AM
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your image plane might be casting shadows

check that by going into render stats in the attribute editor




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# 3 21-04-2010 , 06:47 AM
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you need to add a gamma correction node to your texture.

# 4 22-04-2010 , 02:14 AM
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Hello mtcgs, not sure how helpful this will be but you could try assigning a surface shader to your background image plane..then map your texture to the Out Color attribute. That way, it won't be affected by lights or shadows.


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# 5 22-05-2010 , 05:33 PM
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try to render your scene in a different passes and composite the results in after effects or digital fusion or any other correspondant.


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