Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 01-08-2010 , 12:03 PM
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Environment, Props & Vegetation

Here are some things i'm working on...

Keep in mind some of them are still WIP so improvements on the way. Some of them are finished those which are ingame.

C&C are welcomed

Vegetation Ingame :

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Props :

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Ingame :

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Buildings :

Barn

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# 2 01-08-2010 , 12:05 PM
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Houses :

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# 3 01-08-2010 , 12:12 PM
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Nice work coldwave, I wondered what you had been upto........dave




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# 4 01-08-2010 , 06:10 PM
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Very cool stuff Coldwave user added image


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# 5 01-08-2010 , 07:49 PM
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looks awesome. what game is this for?

# 6 01-08-2010 , 10:22 PM
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Personal project... When me & my 2 friends have something for beta testing we will make open beta tests.. maybe for holidays... don't know yet user added image

# 7 02-08-2010 , 02:42 AM
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Liking these. Good suff! What engine are you using?

# 8 02-08-2010 , 09:31 AM
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udk.com

# 9 02-08-2010 , 04:26 PM
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House_5

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# 10 02-08-2010 , 06:34 PM
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Cool stuff! You've been busy!

# 11 02-08-2010 , 09:30 PM
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Cool stuff mate...wondered where you had gone....obviously head down bum up workin like a trooper!!! Nice work man!! I dig the style...looks kinda medieval like. Nice one

cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 12 03-08-2010 , 09:13 AM
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Steampunk = medieval + some technologies

# 13 03-08-2010 , 03:49 PM
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Respect, this is just pure AWESOMENESS!

Keep up the good work

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# 14 07-08-2010 , 05:11 AM
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Cheers! looks good


Last edited by Ataraxy; 07-08-2010 at 05:17 AM.
# 15 08-08-2010 , 01:03 PM
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House_6.

Keep in mind that a lot of props will be added to the houses, but i need to model them separate to use them all over the level.

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