Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 17-06-2003 , 09:22 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871

cloth??

does anyone know any cloth modeling tutorials, or how to model garments with geometry like polys or subDs
user added image

# 2 17-06-2003 , 11:25 PM
Witchy's Avatar
Subscriber
Join Date: Feb 2003
Posts: 1,254
I'd recommend Mike's tutorial on this site on poly wrinkles and folds- gives a great look to cloth models.

https://www.simplymaya.com/movie_page...html?tut_id=53

In terms of modelling clothing (rather than using cloth) there don't seem to be a huge number of tutorials on it; I tend to 'sketch' out a basic shape in polys, use Mike's technique to add the folds and look and then work in subds to finish. Still learning myself, but it seems to work.

The main issue is whether to make the base body and then clothe it (which Maya cloth is handy for) or make the clothes straight off - in the book Maya Character Animation, the author makes the clothes as if they have a body in them and that seemed a good technique which I try and follow (with varying success!).

Edit- forgot I had this bookmarked;

https://caad.arch.ethz.ch/info/maya/m...ide/index.html


Last edited by Witchy; 17-06-2003 at 11:45 PM.
# 3 17-06-2003 , 11:27 PM
R-Tillery's Avatar
Subscriber
Join Date: May 2003
Location: Ventura California
Posts: 966
did you download the Basics - Bed Cloth Example 1 on the free training link?

# 4 17-06-2003 , 11:37 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
... did you do the tutorials on the Maya docs?


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 5 18-06-2003 , 03:17 AM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
i just need to find a good or best method for preparing an animation, i do not want to key frame things like a coat or pants, and i do not really want to use cloth because it lag my scene to a point where i just stop and watch TV :-(
maybe if i model all of the clothes with poly's or NURBS i can use SDK or deformers to animate. i am looking for a tutorial in that nature.

# 6 18-06-2003 , 08:22 AM
BabyDuck's Avatar
Subscriber
Join Date: Nov 2002
Location: USA
Posts: 1,170
if cloth slows down your computer, then you computer is not good enough for maya. after an initial calculation (which can sometimes take a few minutes) the cloth has a very good performance. just simulate the cloth very long and if it doe snot move much (it will always move slightly) then save it aas initial cloth shape. animating it should then go in almost realtime.

hope that helps

# 7 18-06-2003 , 08:28 AM
BabyDuck's Avatar
Subscriber
Join Date: Nov 2002
Location: USA
Posts: 1,170
oh, and another thing i forgot to mention:

there is a mel script at highend3d that can bake cloth simultions if you archieved a good result on a simulation. this then can be used in complete as after baking no cloth solver needed no more.

# 8 18-06-2003 , 01:04 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I dunno about that. Cloth and SubDs are slow on my computer and it's a pretty good system.

Anyway, as was mentioned before, I have a polygonal wrinkles tutorial that pretty much goes over 1 method to model clothing with poilygons. I believe the link is mentioned above.

# 9 19-06-2003 , 01:24 AM
Witchy's Avatar
Subscriber
Join Date: Feb 2003
Posts: 1,254
I have a high end PC and it does slow down a bit with cloth. Plus I find with polys you can work on the little nuances- that's what I like best about Mike's tutorial and the figure used as an example in it, it's got just the right level of detail. With some practice I am finding it's a rewarding technique. This was my entry for the recent tournament for which I made some clothes- by no means perfect but gives you an idea of what you can start to do with Mike's technique- if you check out his tutorial you can see what can really be done with it.

Attached Images
# 10 19-06-2003 , 01:51 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Nice, Witchy! Glad to see that tutorial being put to good use!

# 11 19-06-2003 , 06:41 AM
R-Tillery's Avatar
Subscriber
Join Date: May 2003
Location: Ventura California
Posts: 966
Sam with out Max,, good game,, Wheres Max?user added image

# 12 20-06-2003 , 10:54 PM
Witchy's Avatar
Subscriber
Join Date: Feb 2003
Posts: 1,254
He'll be running along behind at some point 8).

# 13 23-06-2003 , 12:24 PM
BabyDuck's Avatar
Subscriber
Join Date: Nov 2002
Location: USA
Posts: 1,170

Originally posted by R-Tillery
Sam with out Max,, good game,, Wheres Max?user added image

max not installed, this is sam with maya, right witchy?


edit: ok ok ok - i tried to be funny - i know that sam and max both are characters - had a lot fun with sam and max hit the road user added image


Last edited by BabyDuck; 23-06-2003 at 01:22 PM.
# 14 23-06-2003 , 01:03 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I'm assuming Max is referring to the name of another character that Witchy is planning on making.

# 15 23-06-2003 , 01:10 PM
NitroLiq's Avatar
Moderator
Join Date: Nov 2002
Location: New York
Posts: 2,133
Yeah, it's an old hip-hop comic that Lucasarts made into a game. Max is the Psychotic Bunny.

Attached Images

"Terminat Bora Diem, Terminal Auctor opus."

Last edited by NitroLiq; 23-06-2003 at 01:13 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads