This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I know, it's just from one of the tutorials, but I felt, I could need a bit of feedback on that one. I fiddled a bit with the sword-textures and the lighting.
Since this is my very first attempt to learn Maya, please comment on this one. I need some feedback.
I've been experimenting on a surrounding, but without great success. One test was some kind of a table (with tablecloth, thanks to the cloth-tutorial. :-))
And here it is. One more noobie-question: How can I do realistic shadows? Is there a simple approach to that problem?
The Shader for the blade comes with the tutorial. I just tweaked the settings for the layered shader. The instructions for building the one for the handle and the golden parts also come with the tutorial. I also just optimized them to my liking. The one for the "tablecloth", it is on (which is fairly just a test) is a simple, home made texture.
I hope, this answeres your question. If not, please let me know. (Yeah, and look into the tutorial for the sword texturing :-))
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