Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 31 17-05-2004 , 08:56 PM
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Hi Guys

Just thought I'd drop in and post this update. Started doing the texture about an hour ago or so, so still got a fair bit to do.

As you can see the bump map appearing on the test of the texture, its actually a Maya procedural shader, Brownian in fact, and all I've done is adjust it til the scales are small enough so it actually looks something like a skin bump, give it a bash!!! Any hassle I dont mind helping!!!

The tutorial demand is high!!! I'll do it asap, cos as I said before I want to finish this first, so all you dudes please hang on a while longer, I'm sure you have other stuff to do at the moment.

Vedic Kings; Thanks for your kind words, much appreciated,

Once again enjoy the pic
Later

Jango

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# 32 17-05-2004 , 11:30 PM
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NICE JANGO!

Let me grab a pencel and right down bumpeffect you used!
'cause I like the skin! good job on the texturing sofar!
Im not in the texturing stage yet but I will remember your project when Im going to learn how to texture...
keep it up man!
lttrr


...
# 33 18-05-2004 , 12:37 AM
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Yeh good stuff! I've been using fractals as a procedual texture on my head but I'll give brownian a go coz my guy seems to have signs of leprosy! Oh yeh and the lips look realy nice! user added image

# 34 18-05-2004 , 02:41 PM
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yeah!!nice
learn to you


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# 35 18-05-2004 , 02:57 PM
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Yeah damn nice work user added image)

How did you UV the head ?


Carsten Lind
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Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 36 18-05-2004 , 09:02 PM
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Thanks guys!!!


Caligraphics: I uv using cylindrical mapping on one half only and then planar the top section and stich those, tidy up the uv's then "- duplicate" the model, combine, merge verts, flip duped uv's and stitch together!!! Easy


Jango

# 37 19-05-2004 , 12:49 AM
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user added image Thats tons of uv mapping. I don't think I would call it easy. I would call it a nervous break-down for me. Will the tutorial go over this?

-Cheers Mate


Imagination is more important than knowledge.
# 38 19-05-2004 , 05:32 AM
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ok, just curious if you had the "golden nugget of UV mapping" user added image


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 39 19-05-2004 , 09:51 PM
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Hey Guys

Just finished off the main skin map. Have put a 'Temp' place holder for the hair line, so the position is spot on in uv space.
Then just need a few small spotty areas on the bump, not too much though and also need to get rid of the skin bump on the ears as the skin is smoother there and lips need bumping too.

For all you dudes who require an insight to the way I map stuff I'll include it on the tutorial as well. More work!!! You'll have to wait a bit longer I'm afraid then!!!

Enjoy the image anyway....


Jango

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# 40 20-05-2004 , 01:43 AM
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Very cool man. And in the tutorial, can you put in this file? Just so that we can compare ours to yours?

-Peace


Imagination is more important than knowledge.
# 41 20-05-2004 , 03:09 AM
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# 42 20-05-2004 , 06:56 AM
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# 43 20-05-2004 , 07:44 AM
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# 44 20-05-2004 , 07:57 AM
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Wow really nice! Almost photo realuser added image

Keep it coming!!

And I would love it if you could send me the tutorial as well.
joshua@oregonfast.net

# 45 23-05-2004 , 09:35 PM
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Hi Guys

Just thought I'd post the latest. Haven't done much til today, my daughter and her friend have been causing mayhem this weekend as kids do, but have had peace for the last part of today so here you go. I'm working on the actual nurb Cap for the hair now, the hair you see here is the underlying texture for the transparency on the cap. Just eyebrows and lashes to do after which shouldn't take too long. Enjoy the image!!


Jango

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