Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 11-10-2002 , 12:00 PM
smood
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Is ani bady now how do make...

ok first thing is i hawe some englesh problrms then forgive me beckos i donk speack/write a lot of englesh.
1) is ani bdy know how do macke an skeleton to an polegon?
2) how do control the place that the fur is coming out?

thnx for ani bdy who will help/

# 2 11-10-2002 , 01:22 PM
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I dont understand what your asking. Please explain further. Your trying to skin (constrain) a bone skeleton to a polygon model?


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# 3 12-10-2002 , 09:04 AM
smood
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yes thats what i'm asking' i mean if from a polegon i hawe make a hand then how do i add bones into the hand?

# 4 12-10-2002 , 02:08 PM
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What the????

i dont understand it.. i suggest going to babblefish.com and do a translation and then paste it here, user added image sorry

# 5 12-10-2002 , 02:11 PM
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is it how to add bones/skeleton on to a hand???

# 6 12-10-2002 , 04:10 PM
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He wants to know how to bind skin to bones. Mckinley said it best in his post... [quote] Select your character surfaces you want skinned, then Shift select the root joint of the skeleton. Under Animation Menus, go to Skin > Bind Skin > Rigid Bind or Smooth Bind...[quote]

# 7 12-10-2002 , 05:47 PM
smood
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thanx man thats just what i want

# 8 13-10-2002 , 11:52 PM
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F1


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