Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 03-08-2005 , 01:30 AM
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Arachnabot W.I.P

Kk, I'm not finished yet, but what do you think so far?

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# 2 03-08-2005 , 01:39 AM
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Another Angle

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# 3 03-08-2005 , 01:47 AM
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I added a bit more color. I'm thinking that part of his legs are beginning to look bare...


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# 4 03-08-2005 , 01:49 AM
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Hmm, it would help if I actually posted the image user added image

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# 5 03-08-2005 , 02:01 AM
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Looks pretty cool. It needs pincers though... every good spider has them. It's a very clean looking model. Good work.



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Last edited by mhcannon; 03-08-2005 at 07:30 AM.
# 6 03-08-2005 , 05:32 AM
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Thanks for the words Mhcannon. Yes, I think you're right about the pincers. I'll add them on too. It isn't a spider without some to bite with user added image


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# 7 03-08-2005 , 01:46 PM
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nicely done man, looking forward to updates :p


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# 8 05-08-2005 , 05:47 AM
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It's been a while, and I haven't had much time to work on this. Made some really small changes. Can you find them?


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# 9 05-08-2005 , 05:48 AM
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Oh, boy.. I forgot the picture again..:shakehead

I still need to add the pincers.

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Last edited by Shadeblade; 05-08-2005 at 03:43 PM.
# 10 05-08-2005 , 04:35 PM
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Wireframe View

39964 polys.

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Last edited by Shadeblade; 05-08-2005 at 04:42 PM.
# 11 05-08-2005 , 04:47 PM
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if u animated this thing, it would look tight, once u learn how to make it move like a spider :attn:


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# 12 06-08-2005 , 09:12 PM
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Here's another robot I'll be adding in the scene. These are just its legs.

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Last edited by Shadeblade; 06-08-2005 at 09:14 PM.
# 13 06-08-2005 , 10:16 PM
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very nice, a suggestion would really crank this work up, select some of ur cylinder joints and go to edit polygons->bevel, its a very useful tool


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# 14 06-08-2005 , 10:22 PM
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Made a torso for the robot

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# 15 06-08-2005 , 10:24 PM
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Thanx for the suggestion user added image I'll try it out.


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