Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-12-2005 , 06:08 PM
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Oliphant?


# 2 06-12-2005 , 08:17 PM
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if Kurt's other work is any indication, I would assume he gets the general shape with nurbs, converts to polygons to put the details in, and eventually converts to SubDs.

Correct me if I'm wrong, Kurt. user added image

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