Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 02-03-2004 , 05:04 PM
strobe7's Avatar
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Join Date: Nov 2003
Location: Detroit
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binding

is there a way to add a bone to skeleton (jaw) after is is bound, and have the skin recognize the new bone without detaching the skin? maybe using connections, or the hypergraph?


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