Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 12-03-2008 , 03:48 AM
phonk's Avatar
Registered User
Join Date: Sep 2004
Location: Holland
Posts: 44

northern lights

heya.
I need to make some proper northern lights (aurora borealis). But I wouldn't know where to begin. Particles? Fluids?
Couldn't find any tutorials on the subject.....

Anyone got suggestions?

thanx!


'surf now, apocalypse later'
# 2 12-03-2008 , 06:15 AM
alienfromblueplanet's Avatar
Registered User
Join Date: Jan 2008
Posts: 32
hi....i think you should play around with particles and then give a light a spot light with fog for the feel of that light.just particles may not help....just a suggestion. maybeyou can see the movie the polar express they have northern lights there.....might get some ideas.

cheers!

# 3 12-03-2008 , 06:30 AM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
i'd make a loft between two squiggly CV curves to form a type of really wide ribbon of mesh, and then let the magic lie in the texture applied... turn up the transparency, and for the color, create a ramp that goes through the rainbow, animate the places where the colors change, etc.


Accept no substitutions.
# 4 09-04-2008 , 06:32 AM
Subscriber
Join Date: Nov 2006
Location: UK
Posts: 8
There's a gnomon dvd called Rendering 4, light fog which has some cool effects that might be useful for you. From what I remember, you can map an animated caustic sequence to the colour on a spotlight with lightfog on it.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads