Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
ha ha ha - dango77 this is looking awesome - nice work mate and i am really liking the composition you have going on at the moment - it really feels like some crazy space battle - nice one.
got to be honest tho - not sure i'm loving the colors at the moment of the main ship - i like the color scheme - but the greens and browns just seem a bit too rich and don't really give any impression of weathering - which will help make it look real. i'd maybe knock back the saturation and value in the greens and browns. just my opinion tho.
Thanks Arran!
I'm trying!...lol!
I agree with your opinion on the colours of the main ship, I've made some changes to it already and it's looking quite different, not actually changed the colours, just the saturation etc, as you suggested, great minds think alike...lol!
Also made some changes to the shader they're on so it'll look a whole lot more different when the final image is revealed, quite a bit more like a space ship!
Thanks for your comments, they are much appreciated!
It reminds me a book by Arthur C. Clark (Childhood end).
The extraterrestrials were collecting samples of life forms on earth, and they took to their planet a wale and a giant squid to make a scene in a museum with the two animals fighting.
Thanks tarquion,
I think I may have read that book many years ago, I read a lot but not so much the sci-fi these days. But did go through an Asimov and A.C. Clark stage about 15 years ago!
I've added more bits and pieces since that render but you'll just have to wait to see that!
I can say I'm quite happy with it so far though, just can't believe there's only a week and a bit to go, it's flown by...lol
I'm really looking forward to seeing everyone's entries.
Ha! I knew those would be squidy type things -looks cool, glad to see it with out the sun and sky
Is the 2nd ship a duplicate? If it is, the extra polygons will be the reason you can't render the geometry. if you take out some of the unnecessary geometry in the background one it might make it easier on your computer.
Thanks Hammer,
I tried what you said and deleted some of the hidden geometry from the scene and still couldn't get it to render all at the same time, but the final scene does have more in it than the Occlusion render, so that's maybe the reason. It's also pretty texture heavy so that wouldn't help either! Thanks for the ideas though.
I didn't know about the movie version of "Foundation" getting made Taquion, will have to do a search on that! Cheers for the info!
Thought I'd post another little hinter at what I'm going for, the obvious colour to be an adversary for a green ship seemed to be red ones, so that's what I'm going for, here's an early version of the top right corner of the scene, battle in progress.
We all make mistakes Chirone, it's cool, you are a human after all! lol! I on the other hand am still under debate...
I have been trying to hold off on the previews and save it til the end, but fortunately the one I just posted doesn't give it all away. I've actually pretty much finished, just tweaking to do.
I might render some other angles (ones that won't be used for the final image) just for fun, that way I can post without giving the game away!
I've decided to try and do another pod sized ship for the scene, something for the grubb pods to fight that's more their size! Going to try and have it modeled and textured by friday, then get it rendered and in the scene over the weekend. Only just started so hopefully I'll get it done!
The rest of the scenes sorted, all other ships and environment done.
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