Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
was going great until i realised some edge loops messed up, restarted it, its looking much better and im getting used to not using toutorials for once .
Hey man, just some tips (looking great btw). Add an extra line of verts along the nose (close to the very edge of the nose.. and then even it out with the one closer to the tip of the nose.. then bring the one that used to be in the back.. inwards, to create that nostril look . I whipped up this image just to kinda show ya.
"I should call you sugar maple tree cause i'd totally tap that" haha
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