Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-03-2004 , 05:20 PM
roach105's Avatar
Subscriber
Join Date: Dec 2002
Location: T.O Baby!
Posts: 1,016

lighthouse

Started modeling this lighthouse this morning. will eventually add more stuff to the scene. Still working on textures. Not sure if to go proceduaral or maps or both. I will fugure that out slowly. Anyways, Got a render and some viewport shots.

Attached Images
# 2 05-03-2004 , 05:21 PM
roach105's Avatar
Subscriber
Join Date: Dec 2002
Location: T.O Baby!
Posts: 1,016
work shots

Attached Thumbnails
# 3 05-03-2004 , 06:41 PM
carrot juice's Avatar
Registered User
Join Date: Mar 2003
Location: San Antonio, TX
Posts: 346
that's nice! I'd say whatever you used in your first post for textures, you should stick with it, 'cause that's a wonderful start! I'd suggest you add a metal ring on the top and bottom of the chainlink-type railing, because right now it doesn't seem supported.

Cheers

# 4 05-03-2004 , 07:12 PM
dragonsfire's Avatar
Registered User
Join Date: Jan 2003
Location: AB, Canada
Posts: 550
Very Nice user added image

# 5 05-03-2004 , 11:55 PM
MainlineX's Avatar
Registered User
Join Date: Jun 2003
Location: Johannesburg
Posts: 641
Nice work! keep it up!



-------------------------------------------
# 6 06-03-2004 , 12:11 AM
Ankalagon's Avatar
Registered User
Join Date: Jan 2004
Location: Novi Sad, Detelinara, Serbia
Posts: 468
Wou hou i am just making my post number with post like this, give guy some C&C, doo this, change that and stuff, that is use of sites like this and forums like this!!!!

# 7 06-03-2004 , 12:42 AM
roach105's Avatar
Subscriber
Join Date: Dec 2002
Location: T.O Baby!
Posts: 1,016
The fence texture is not working properly I got to check it out. I think I have it reversed because it is not suppost to be transparent at the bottom of it. thanks for the reply's guys.

the brick at the moment is procedural. It is bumped but I may need to crtete a disclplacement because the brick seems to go flat sometimes.

# 8 06-03-2004 , 01:29 AM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Ah... lighthouses always gives me the shivers user added image Good start user added image


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 9 06-03-2004 , 06:27 AM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
nice start. seeing it by some rocks and ocean would really be good next. Its difrent and thats good. I don't think I have sean one done in 3d yet.

# 10 06-03-2004 , 10:30 PM
roach105's Avatar
Subscriber
Join Date: Dec 2002
Location: T.O Baby!
Posts: 1,016
working on new textures for the walls of the lighthouse. Should have something new to post today or tomorrow.

# 11 07-03-2004 , 03:34 AM
roach105's Avatar
Subscriber
Join Date: Dec 2002
Location: T.O Baby!
Posts: 1,016
small texture test.

Attached Thumbnails
# 12 07-03-2004 , 05:23 AM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Lovely textures! The model is a bit boxy though...


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 13 07-03-2004 , 07:38 AM
roach105's Avatar
Subscriber
Join Date: Dec 2002
Location: T.O Baby!
Posts: 1,016
hey kbrown, do you mean that the corners are to sharp or the complete house is just square?

# 14 07-03-2004 , 09:59 AM
Ankalagon's Avatar
Registered User
Join Date: Jan 2004
Location: Novi Sad, Detelinara, Serbia
Posts: 468
Wery nice textur, I also think that house is too boxy, but its just the house witch are just too boxy, user added image nice job

# 15 07-03-2004 , 03:28 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198

Originally posted by roach105
hey kbrown, do you mean that the corners are to sharp or the complete house is just square?

I meant the corners. They're too sharp and straight imho. Of course it all depends how far away this building will be in the final shot...


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads