Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 29-09-2002 , 12:30 AM
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Join Date: Sep 2002
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Guess who am I ?

https://www.geocities.com/evansus/car.jpg
THIS LINK WONT WORK, U HAVE TO COPY PASTE IT INTO INTERNET EXPLORER

Hello. This is about 2 days of work and my first detailed model in Maya. Im happy with it, in Maya, things just work, unlike in 3dsmax. Anyway, i had a quick question.. how do i pick a line of a NURBS surface and make it a CV curve? Ive done it before, but cant remember how. I guess im just as dumb as this dancing banana !


user added image:banana:


Last edited by timur04; 30-09-2002 at 12:35 AM.
# 2 29-09-2002 , 03:08 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Select the isoparm, and under Edit Curves > Duplicate Surface Curve.

# 3 29-09-2002 , 11:28 AM
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SO you modeled this with nurbs ?

What was you begin object ?


The Important Thing is NOT to Stop Questioning.
--- Albert Einstein ---
www.ProtheusWorld.tk
# 4 29-09-2002 , 02:41 PM
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Join Date: Sep 2002
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I used birails which made nurb surfaces. For the inside Ill use poly modeling. BTW, the car is a Porsche Boxter !user added image

# 5 29-09-2002 , 02:42 PM
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Thanx mtmckinley !
:banana:

# 6 29-09-2002 , 03:45 PM
Roman's Avatar
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Join Date: May 2002
Location: Athens, Greece
Posts: 1,123
it does resemble a porsche.. nice start man.. :p

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