Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 25-03-2005 , 06:21 PM
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pistons, hydraulics help

hi, for the challenge, on my foot i added hydraulics, pistons, whatever u want to call it, how can i manipulate it dynamically, when i lift my foot up as the toes point down and the pistons get longer?


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# 2 25-03-2005 , 08:52 PM
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two words: Inverse Kinematics


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# 3 25-03-2005 , 08:58 PM
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lol, thanks colto


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# 4 25-03-2005 , 09:10 PM
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haha wow how did you know it was me. My screenname for AIM on my SL profile?


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# 5 25-03-2005 , 09:32 PM
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might want to look at set driven keys along with point constraints.



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# 6 25-03-2005 , 10:49 PM
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Inverse Kinematics can be used but using constraints would be more simple and eficant on stuff like this.

# 7 05-04-2005 , 09:43 AM
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I know its a lot to ask, but could anyone write up a quick how-to on this kind of stuff? Or, just as good, point me in the direction of a good tutorial. Have searched and found a few, but none that really worked for me. Maybe I just need to take the time to play around with it. Ah, so much to do, so little time. And I dont even have kids yet. I salute you people who do, and still find time to do stuff like Maya hehe user added image


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