Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 17-07-2005 , 04:20 PM
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low res mesh

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# 17 18-07-2005 , 09:34 PM
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weird

i don't know if you have looked yourself in the mirror but..
it's a lot of work to be done on your model.

first of all, the space between the eyes should be shorter, it is roughly "one" eye-length between the eyes if you understand what I mean.

the tip of the nose looks like michael jackson's, which i don't think batman's does user added image

and lastly, because i don't have time to write anymore is that you have far to many detail for that face.. try to model a basic headshape without using so many lines..

good luck


<font="old english">...pastuhoff...</font>
# 18 18-07-2005 , 09:50 PM
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if u wana good tutorial for modeling a head go tohere obviously modify it to make the shape of batmans head or whatnot, but that is a good starting tutorial, use reference images aswell, it will help alot.

# 19 21-07-2005 , 04:03 PM
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thanx for the tutorial but how can i spherified the cube like the second image.

# 20 21-07-2005 , 04:39 PM
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i just did it manually to one half, do it in half instead of both sides like the tutorial then just mirror it later

# 21 21-07-2005 , 05:30 PM
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ok thanx

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