Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 31 23-01-2008 , 05:52 PM
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Hey Man,

Looks good, but it looks like its floating off the floor.


"No pressure, no diamonds" Thomas Carlyle
# 32 23-01-2008 , 06:08 PM
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Last edited by AikoWorld; 23-01-2008 at 07:04 PM.
# 33 24-01-2008 , 12:11 AM
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As Zbrushiac sounds stupid!
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This looks really cool!

What sort of environment setup are you using?

I've been playing with a couple, and yours is interesting. If you don't mind sharing, of course user added image

Nice workuser added image


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# 34 24-01-2008 , 12:24 AM
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# 35 24-01-2008 , 05:43 AM
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As Zbrushiac sounds stupid!
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WAAAA, Thats... different!!! But I'd drive it user added image

Thanks for Info!

Your models looking great!


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 36 06-05-2008 , 10:34 AM
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Hi aiko world,

looks great, only just started to think about making a car, and it was either this one or the mclaren f1.

Any chance of some wires? Particularly interested in transitional areas (corners, dips in towards lights etc) if at all possible.

cheers

gubar

# 37 06-05-2008 , 10:47 AM
Acid44
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that looks wicked as a cartoon!!!

cool model man kutgw

# 38 06-05-2008 , 11:02 AM
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Hi Gubar, here is the wire.
And have fun modelling.

Acid thanks for the comments user added image

Renders are all Approximation, nothing is smoothed, when smoothing by dividing the mesh, you will get a different result which i dont like user added image
And as this was my first test in 2K8 i wanted to see the results of approximations.
Thou that is for this project, for others i use smoothing divided mesh.

You just need to control your open edges better.

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Last edited by AikoWorld; 06-05-2008 at 11:04 AM.
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