Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
so i'm working on a BMW Z4 motorsport model and when i apply the uv map image to the sub-d model it looks great in the viewport but when i render the texture gets all jacked up? any help would be immensely appreciated
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