Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 21-05-2003 , 09:41 PM
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Head

Check out head latest

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# 2 21-05-2003 , 10:16 PM
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great start....Looking forward to seeing it evolve.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 25-05-2003 , 12:27 AM
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How can i do like this?

# 4 28-05-2003 , 10:23 PM
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was going great until i realised some edge loops messed up, restarted it, its looking much better and im getting used to not using toutorials for once user added image.

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# 5 29-05-2003 , 03:43 AM
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Hey man, just some tips (looking great btw). Add an extra line of verts along the nose (close to the very edge of the nose.. and then even it out with the one closer to the tip of the nose.. then bring the one that used to be in the back.. inwards, to create that nostril look user added image. I whipped up this image just to kinda show ya.

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"I should call you sugar maple tree cause i'd totally tap that" haha

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# 6 30-05-2003 , 11:30 PM
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Update.. subdivd now.. joy =D
Its looking a bit odd though.. dont know quite what to do.. any hints

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# 7 04-06-2003 , 10:24 AM
Kevin
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nice shaping around the chin area and nose is looking fine. Eyes need work but hard to tell from this angle mate

good start all the same

# 8 17-06-2003 , 12:18 PM
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you smoothed to early dont smooth till last !!!!!!!!!!
ive found that the key so far


relax your mind
# 9 17-06-2003 , 11:03 PM
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lol... u silly man... its CPS..


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