Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 15-06-2006 , 08:01 AM
Registered User
Join Date: Jun 2006
Posts: 17

Bevel texture problem


# 2 15-06-2006 , 09:57 AM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
this means you created a new face with the bevel operation - and new faces have to be mapped. until you do some kind of projection operation from the UV menu you have new faces looking like this.


everything starts and ends in the right place at the right time.
# 3 17-06-2006 , 10:19 AM
Registered User
Join Date: Jun 2006
Posts: 17
Thank you very much sir. Sorry for late response.

# 4 18-06-2006 , 07:54 PM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
no prob pal! and donĀ“t call me sir user added image this was my first question too in this forum here. michael mcKinley told me once like I did now. you can call him Sir, hehe!

have a nice time buddy!


everything starts and ends in the right place at the right time.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads