Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 17-10-2005 , 01:01 PM
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Sept/Oct - Norm - Pitos

Finally....i have the time....so in the next days i will try to complete my model.....like i have written in the forum...the Splatter House hero!!!!!

# 2 17-10-2005 , 08:24 PM
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24 views and no responce. I guess people are afraid to comment. Good luck with your entry, looking forward to your progress.user added image

# 3 17-10-2005 , 08:52 PM
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i have seen some of others models..... and some works are near the perfection.... and they are very good works....the winners have completed and posted their works....my skills are not so good.

...but in the previus forum i spend my words saying to model the Splatter House hero....and now i have completed a little project only for money and now...i spent my time to model something that i love...a game hero!!!


Last edited by Pitos; 17-10-2005 at 09:44 PM.
# 4 18-10-2005 , 08:14 AM
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good luck and looking forward to your progress user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 5 20-10-2005 , 01:23 PM
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screen shots original game

Splatter House

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# 6 20-10-2005 , 01:25 PM
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another screen shots...in his classical shot.

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# 7 20-10-2005 , 01:26 PM
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the poster....

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# 8 20-10-2005 , 01:29 PM
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some views of my model.....work in progress.....

it's 2940 tris.....with a lots of them are used for the mask...that it could be done with many low poly....but 3000 is the limit so why don't to use all of that?!?!?! it's not a contest in wich the winner have to use the lowest number of poly.


Last edited by Pitos; 20-10-2005 at 02:05 PM.
# 9 20-10-2005 , 01:46 PM
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.......

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Last edited by Pitos; 20-10-2005 at 01:49 PM.
# 10 20-10-2005 , 01:50 PM
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the mannaia!!!!

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# 11 20-10-2005 , 01:51 PM
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......

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Last edited by Pitos; 20-10-2005 at 01:54 PM.
# 12 20-10-2005 , 01:56 PM
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.......

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# 13 20-10-2005 , 01:58 PM
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...now...i have to complete the model...and then ....rigging and animation!!!!


Last edited by Pitos; 21-10-2005 at 08:46 AM.
# 14 20-10-2005 , 02:11 PM
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It's looking pretty good! Keep it up!

# 15 20-10-2005 , 09:05 PM
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You know, Splatter House Hero didn't really hit me until I saw the game art and your model. Awsome work, and very fast I must say!user added image

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