Integrating 3D models with photography
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# 76 30-09-2005 , 08:12 PM
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hehe, definately Dave user added image

Its taken me a while to redo the textures on a single 512x512 image but its definately helped in gaining confidence with the uv texture editor.
Here's the reduced texture for the samurai (unfinished hand) which gives me a whole 512x512 just for the dragon - cool user added image
And a little screenshot of the samurai to see how much detail was lost in the conversion. I've actually added a little contrast and sharpened the texture so it shouldnt look too bad...

https://www.flash-fx.net/images/3D/sa...relayout1a.jpg

https://www.flash-fx.net/images/3D/sa...relayout1b.jpg


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net

Last edited by t1ck135; 30-09-2005 at 08:15 PM.
# 77 30-09-2005 , 08:13 PM
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i love it:bow: :bow: :bow:


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# 78 30-09-2005 , 08:30 PM
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Nice job getting things sorted!

I can't wait to see the dragon.

# 79 30-09-2005 , 09:50 PM
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Coming together very nicely. I like the texturing.
Keep it up.

# 80 02-10-2005 , 01:07 PM
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joopson - cheers user added image

swankymonkey - Thanks user added image It did take some sorting out but I'm happier with it now. There's some more dragon development below

joed - Thanks user added image He might get a few more variant textures creating when I've got everything else sorted out. I've been looking at various game textures on the web and it looks like quite a skill to get exactly what you want within the limits.


Here's the dragon with some ears (took ages and I might change them a bit), a basic saddle shape and a reduced mesh (to accomodate the poly limit).
Currently at 1042 tris and just the leg/foot to properly shape.



https://www.flash-fx.net/images/3D/sa...e_dragon1d.gif

https://www.flash-fx.net/images/3D/sa...e_dragon1e.gif

https://www.flash-fx.net/images/3D/sa...e_dragon1f.gif


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 81 02-10-2005 , 03:21 PM
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It looks like your modeling is getting better all the time. I like this creature, simple but cool.

# 82 02-10-2005 , 03:23 PM
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nice texture maps

awesome maps user added image


really cool character too.. keep it up.

# 83 02-10-2005 , 05:04 PM
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joed8349 - thanks for the comments user added image I want to keep improving mainly on low poly at the moment, high poly will come later. I dont think the mesh will hold up to deforming in animation though user added image

mayafreak - cheers user added image its been a good learning curve so far. Are you ready for textures on your model yet?


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 84 02-10-2005 , 06:21 PM
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Just some minor tweaks on the body and the feet have been properly blocked in now. Softened the edges to see if it'll look ok in game. There are a few areas where I'm getting the dark tri marks but with a little bit of playing it should be sorted out.

https://www.flash-fx.net/images/3D/sa...e_dragon1g.jpg


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 85 02-10-2005 , 07:31 PM
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:bow: :bow: dude, you are my favorite so far


Environment Artist @ Plastic Piranha
www.joopson.com
# 86 03-10-2005 , 07:44 AM
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cheers joopson user added image

I'm still contemplating whether to remove the cuts around the mouth to free up a load more tris... would he be a talking dragon or need a mouth to deform enough to blow fire or will he be a docile steed that just transports the samurai around? Hmmm, I realise why game creators give characters personas in the design stages now...

Update: I've layed out the UVs for the head this morning and am currently in the process of reducing any stretching that may occur. Nothing to show yet though.


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 87 03-10-2005 , 04:47 PM
t1ck135's Avatar
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Join Date: May 2004
Location: UK
Posts: 1,991


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 88 05-10-2005 , 06:44 PM
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The dragon is now fully UV'ed at its current stage.
Just started blocking in the basic highs/lows of the texture ready for some serious playing. This is going to be the first texture, then a blueish one, then the fun metallic robot one!

I've also realised that the samurai texture is too dull now and that it will have to be redone to overshadow the steed. I've started thinking that creating personalities for the characters is a big requirement from the start as I wouldn't be having these issues now - ho hum, you live and learn user added image

https://www.flash-fx.net/images/3D/sa..._texture1a.jpg

https://www.flash-fx.net/images/3D/sa..._texture1b.jpg


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 89 05-10-2005 , 07:16 PM
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NICE DUDE, are you gonna add a scaley look?:bow: :bow:


Environment Artist @ Plastic Piranha
www.joopson.com
# 90 05-10-2005 , 08:56 PM
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Those textures are really commming out awsome! You really have an eye for color! user added image

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