Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 27-03-2006 , 05:40 AM
Digger2640's Avatar
Registered User
Join Date: Mar 2005
Location: Albury, Australia
Posts: 9

Pre shoot set-up and storyboarding

Hey all,

I was using Maya to set up a rough model of a location we are going to use for a short film. I start mucking about with lights and cameras and thought it would be a pretty cool idea to actually have all the lights and cameras set up in Maya, run a rough storyboard to get an idea of what everything is going to look like. Could save some time on location.

So I'm wondering, is there a forumla for working out how to re-create a few specific lights (eg. how to work out the strength of a standard 75w light bulb, etc) or if there was some type of table that gave you the specific information to recreate a certain light source.

I made a simple model of a light stand and just put a point light in and it seems to work OK but I don't think it's too acurate.

Thanks.


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A hardtop, with a decent engine, and make sure it's got a big BARFF.
# 2 27-03-2006 , 10:35 AM
BMS's Avatar
Subscriber
Join Date: Jul 2004
Location: Australia - Melbourne
Posts: 738
Check This link out, and go to the downloads section and select the last link (Maya). I know its not what you're asking about but it could help.

You could also look at FrameForge 3D as it can load Maya models into your sets.

Good Luck

Cheers
Paul
(I'm from Melbourne!)

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