Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 31-05-2006 , 05:30 PM
Triskelion's Avatar
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Location: Bath, England
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Using curves to create 3D

Hi,

I am trying to make a logo 3D.
I have put an image of it on the image plane and traced the edges with the EP curve tool.

How do I now make it 3D??
i.e. Add surfaces to it?

Thanks,

Very Stuck!

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Knowledge is knowing a tomato is a fruit; Wisdom is not putting
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# 2 31-05-2006 , 05:49 PM
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lots of options
1) duplicate and move up to desired height and loft between each set of 2 cures

2)use bevel plus tool and tweak with the settings


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 3 31-05-2006 , 05:56 PM
Triskelion's Avatar
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Join Date: May 2006
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Thanks

Hi,

Thanks for your reply.

The loft worked but now I need to somehow create a surface.
See attached Images.

Thanks.





Trying to get this-

Attached Images

Knowledge is knowing a tomato is a fruit; Wisdom is not putting
it in fruit salad.
# 4 31-05-2006 , 05:58 PM
Triskelion's Avatar
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Join Date: May 2006
Location: Bath, England
Posts: 16
From this:-

(minus the writing)

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Knowledge is knowing a tomato is a fruit; Wisdom is not putting
it in fruit salad.
# 5 31-05-2006 , 06:56 PM
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ERMM CANT REMEM OFF THE TOP OF MY HEAD

select the outside curve then all the urves inside - the do a planar operation (surfaces -> planar)
then do same for the bottom now u should have a top and ottom in 2 operations good luck


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
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