Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I would do it in NURBS quickly to get the basic shape and then convert to polys and then to Sub-D. Once you have the shape in place in Sub-D convert back into Polys but keep the details (i thinks it is the Adaptive Option u use).
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
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