Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 23-03-2007 , 06:54 AM
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# 17 23-03-2007 , 06:55 AM
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# 18 07-04-2007 , 05:48 AM
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hey guys, ived come back to this just to finish it off user added image though i need help, whats the best method of creating this shooting handle?

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# 19 07-04-2007 , 12:32 PM
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Guess what? There IS no best way user added image Just a lot of tinkering with polys or nurbs.

# 20 07-04-2007 , 12:33 PM
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[delete me] accidental double post

# 21 07-04-2007 , 09:20 PM
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cool, i hope so DJ user added image :p

heres abit of a start, dont really like it might redo ... any suggestions?

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# 22 08-04-2007 , 05:12 AM
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I have one modeleld almost exactly like it ill post it as soon as i get home ..... its a little on the high poly side but w/e... just having fun

# 23 08-04-2007 , 05:25 AM
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MJ,

I would do it in NURBS quickly to get the basic shape and then convert to polys and then to Sub-D. Once you have the shape in place in Sub-D convert back into Polys but keep the details (i thinks it is the Adaptive Option u use).


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# 24 05-05-2007 , 11:23 PM
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Looks good.. but are you gonna finsh it any time soon?

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# 25 08-05-2007 , 11:04 AM
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I like it so far .good work

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