Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 21 01-06-2007 , 03:04 PM
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I've used this one in the past. You upload an image of the font in question and it checks what fonts are like the one in question. Might be an idea to see if it comes up with the right one user added image
https://www.myfonts.com/WhatTheFont/

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# 22 01-06-2007 , 03:11 PM
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Originally posted by t1ck135
I've used this one in the past. You upload an image of the font in question and it checks what fonts are like the one in question. Might be an idea to see if it comes up with the right one user added image
https://www.myfonts.com/WhatTheFont/

Si


Superb link Si, Bookmarked!


"No pressure, no diamonds" Thomas Carlyle
# 23 01-06-2007 , 03:18 PM
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yeah - thanks a lot t1ck! user added image

# 24 01-06-2007 , 03:34 PM
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gster123: Hehe, I also did my first programming in basic on the C64 when I was about 12. I remember that it was a program in the manual that showed an air ballon with a Commodore logo on it.

Yeah would be nice to hook it up on the plasma... although I don't own one... but I should try play some games with an emulator on the plasma user added image

t1ck135: Thanks for the tip! Although I don't have any good images on the font it actually found some pretty close ones. But my choice is so close to the original as you can get (and I'm NOT doing it all over again anyway =)

# 25 01-06-2007 , 04:07 PM
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Ok, all keys textured and also the side. So now it's just the logo and power that need to be done. And they're not totally flat so I'll model those.

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# 26 02-06-2007 , 05:54 AM
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Ok, I'm done with the texturing. So now I'm gonna create materials and tweak a nice render in Maxwell. Here's a quick render in Mental Ray:

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# 27 02-06-2007 , 10:04 AM
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Here's a first render from Maxwell. I somehow lost "power"-logo (should be in the right upper corner). And maybe the base should be a litte more brownish. The chrome material doesn't show that well, I'll have to change the lightsources so they get reflected better.

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# 28 02-06-2007 , 10:16 AM
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Wow, that looks really good! How long did it take to render?
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# 29 02-06-2007 , 10:31 AM
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Thanks, about 2 hours. Originally in 800x600 though.

# 30 03-06-2007 , 12:55 AM
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Last things mentioned fixed. I'll do some dirt and scratches and then I think I'm done.

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# 31 03-06-2007 , 03:55 AM
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looking very nice DJbLAZER, I like all the little symbols under the main keys (again I'd forgotten about them).
A bit of a worn look around the case will definitely add that extra realism like on your datasette.

I remember programming a pumpkin sprite by creating a chart and working out all the bit/byte values to get the sprite dots in position. I then began figuring out how to move the sprite with a joystick but just as I got one axis working we sold the computer and got an Amiga. Unfortunately the manual for Amiga basic was so bad (and therefore hard) that it put me off programming till I left Uni in 98 user added image

Si


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 32 03-06-2007 , 04:35 AM
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wow that looks great. I wish the keyboard I modeled came out looking that clear.

# 33 06-06-2007 , 06:27 PM
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I added a slight bump to everything so it looks more realistic in close-ups.

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# 34 06-06-2007 , 06:28 PM
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And also almost finished a model I started a long time ago. Just some minor texture/material things I'm gonna change. This is the old classic TAC-2. Gonna use it in the final scene with the 64.

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# 35 06-06-2007 , 06:30 PM
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Wow, I wish I was that good at lighting and rendering.

# 36 06-06-2007 , 07:15 PM
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very nice work man, can you explain your lighting setup?

# 37 06-06-2007 , 07:25 PM
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I'm using Maxwell Renderer. I have 3 rectangular lights. Two white and one yellow. And a grey environment that casts a bit of ambient light.

# 38 06-06-2007 , 07:48 PM
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I know the results look fantastic but I heard maxwell render times are ridiculous. Like 20+ hour renders are normal. Fear of taking days to render a single image has kept me from investigating further. How has your first hand experience been using maxwell?

What is the advantage of using maxwell?

# 39 06-06-2007 , 08:10 PM
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Wow!! You are killing me DJ - the joystick is looking fab mate.

Keep it up - looking forward to seeing the final scene!

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# 40 06-06-2007 , 08:10 PM
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These pics took about 5-10 hours. It depends when you think the image is done, the longer it renders, the less noisy image. But yeah around 10-20 hours are normal. But then again, if you render with MR and want the same quality you can't expect to render in 1 hour either.

Pros: Don't have try tons of settings to get a nice render. Almost "press render and wait". You can spend the time tweaking the materials instead.

Cons: It takes time. You can't optimze the renders that much.

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