Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 26-10-2007 , 05:24 PM
ilaita's Avatar
Registered User
Join Date: Oct 2007
Posts: 1

Problem with Skeleton

I have made a Skeleton with three bones and after, with IK Handle Tool join the two end bones. But I want rotate them supporting the distance between(among) both last bones.

thank you...

Attached Thumbnails
# 2 27-10-2007 , 12:42 AM
LauriePriest's Avatar
Moderator
Join Date: May 2003
Location: London
Posts: 1,001
explain what you mean more clearly, the image you attached doesnt go any way to explaining what result you want.

# 3 31-10-2007 , 06:24 AM
BennyK's Avatar
Registered User
Join Date: Oct 2007
Location: IL
Posts: 738
I think he meant he want to rotate everything around that green line between the first and the last joint ***

# 4 25-11-2007 , 04:19 PM
Registered User
Join Date: Oct 2007
Posts: 4
i understand that ur problem its about bone rotate so bone not in the same line u have to use just move transport when ur setup ur bone

# 5 25-11-2007 , 07:26 PM
LauriePriest's Avatar
Moderator
Join Date: May 2003
Location: London
Posts: 1,001
um, pole vector constraint?

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads