Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 03-01-2003 , 04:58 PM
septentrio's Avatar
Subscriber
Join Date: Nov 2002
Location: Dunkerque, Flanders, France
Posts: 201

Layout UVs tool

Does anyone use the Layout UV tool in the UV texture editor ?
Is it useful ?
I know its aim is to avoid overlapping uvs.


Today man, tomorrow bird...i already have the plumage
# 2 03-01-2003 , 09:17 PM
dannyngan's Avatar
Registered User
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
I don't use it. I layout everything by hand. Absolute control that way.


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 3 03-01-2003 , 11:18 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
same here. user added image

# 4 03-01-2003 , 11:21 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
me 2 user added image


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 5 24-01-2003 , 01:57 PM
pitbull's Avatar
Registered User
Join Date: Dec 2002
Posts: 125
i never rely on "instant" things....computers cant make decisions like we do ;-)


:-)
# 6 24-01-2003 , 07:56 PM
dannyngan's Avatar
Registered User
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
I take that back. In my latest UV unwrapping scripts, I do use the Layout UVs command to get a start on organizing my UVs. However, I still manually define the shells and set up projections before running the command. It can be a time-saver.


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 7 18-02-2003 , 03:49 AM
astroboii's Avatar
Registered User
Join Date: Feb 2003
Location: Perth, Australia
Posts: 7
just a question......

in reference to this tutorial https://www.dannyngan.com/mel_dannyuvtools.htm

how do ya apply ur final UV layout texture back onto ur human model after you are finished stitching ur shells?wat method do ya use?

# 8 18-02-2003 , 04:40 AM
dannyngan's Avatar
Registered User
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Nothing complex. Once I have the shells all stitched together, I'll save off a UV snapshot. Next, I'll open the uv snapshot image in Photoshop and immediate save off a copy as a BMP or TGA file (depending on what I need to do). Then, I'll use this new copy as the file texture for the material on my model in Maya. You can use the existing material or create an entirely new one. I usually create a new one so I can switch back and forth between painted texture and the color mapping grid very quickly. Next, I'll start painting my texture in Photoshop, periodically saving over the flattened BMP/TGA copy file and reloading the image in Maya. And then it's back and forth between the two programs until the texture is done.

Tedious, but relatively easy. user added image


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 9 18-02-2003 , 04:54 AM
astroboii's Avatar
Registered User
Join Date: Feb 2003
Location: Perth, Australia
Posts: 7
As long as its easy danny! hehe

ok,......(in reference to ur tutorial again.).....fig 6 shows 7 shells, so would you apply ur arm 'shell' with a seperate cylindrical type mapping....and then do the rest for each limb perhaps?

# 10 18-02-2003 , 06:19 AM
dannyngan's Avatar
Registered User
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
I don't use any cylindrical mapping at all. I only use planar mapping. Figure 5 shows the results of just planar mapping individual groups of faces (I color code them initially for organizational purposes). You can do all that by hand, but I wrote uvLayout.mel to automate that process. Figure 6 shows the end results of editing the UV shells from Figure 5.

I use a lot of "Move and Sew UVs" and "Cut UVs" while I'm editing. I'm not a big fan of using a ton of tools. I like to keep things as simple as possible. user added image


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 11 18-02-2003 , 07:25 AM
astroboii's Avatar
Registered User
Join Date: Feb 2003
Location: Perth, Australia
Posts: 7
cool...makes sense man

cheers

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads