Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-12-2003 , 01:05 AM
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Mental Ray Contours Shader question

cgtalk thread for this discussion..........

in this thread they use the contour mental ray shaders for toon effects
i have a nurbs model seen in the picture
i need to have it render both sides as some are just lofts and planes
is there a way to do this that im over looking because i cant find nothing about this(but its prob right in front of my face,lol)
you can plainly see its not rendering both sides of these lofts
in lightwave you could choose to double side the shaders but i havent found it for polygons or NURBS.....but its simple im thinking....lol

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# 2 27-12-2003 , 01:21 AM
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and its checked for render double sided in the attribute editor....

# 3 27-12-2003 , 01:36 AM
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this is what it looks like when im running final gather and phongs

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