Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 26-01-2007 , 03:20 AM
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Join Date: Nov 2005
Posts: 6

How would I make this piece

Hi;

I have just started modelling a mech and I thought that I would try it in MAYA. It was fine up to completing a piece that I call the heel.

Now I am no wizard with MAYA nor MAX but when it comes to technical modeling with MAYA I seem to struggle even more.

I prefer MAYA for its ease of workflow. So can anyone assist me with a few pointers on how this (look at the picture) would be completed in MAYA.

The problems I ran into were:

Capping the shape.
Filleting all the borders
Joining the body of the piece to the spindle at the top

I tried poly modeling, constructing it with edges and starting with a nurbs primative, then I gave up and went back (please forgive me) to MAX.

I would appreciate any help.

Thanks

DarrengNZ

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# 2 26-01-2007 , 04:20 AM
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
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i think i would start with the cv curve and draw the outline of your heel. i'd then use bevel (or bevel plus) to create the sides (there's several fillet types you can choose from with bevel plus). the circular portion can be done in a similar fashion drawing a radius of the outline and then performing a revolve. it would end up being two separate pieces, but it still gets the job done.

edit:
i was able to get something similar using the cv curve with bevel plus... extrude depth of 3 or 4, width and depth of .6, type - straight front edge.


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Last edited by NeoStrider; 26-01-2007 at 04:34 AM.
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