Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 06-04-2011, 12:02 PM   #1
Johndoe050
Subscriber
 
Join Date: Dec 2009
Location: Netherlands
Posts: 78
Thanks: 0
Thanked 4 Times in 3 Posts
Default April Challenge_Lo PolyCharacter_Johndoe050

I always liked the Hitman series. Hitman Blood money is a game a can still enjoy because of the pace of the game. So I thought i would remake the main character Hitman 47. Don't know quiet yet what to alter tho becasue he is pretty blend accept for his bald head and his angry face which is good if you are a hitman of course. So i was thinking of a zombie version or maybe just a black version of hitman.
Attached Thumbnails
 

Last edited by Johndoe050 : 16-04-2011 at 08:42 PM.
Johndoe050 is offline   Reply With Quote
Old 06-04-2011, 12:10 PM   #2
s2-speedy
Registered User
 
s2-speedy's Avatar
 
Join Date: Aug 2004
Location: ENGLAND UK
Posts: 286
Thanks: 3
Thanked 19 Times in 17 Posts
Default

Nice Choice. I love Hitman games too.

If your thinkin of changing him slightly, how about a black female version but in a white suit or different costume?
s2-speedy is offline   Reply With Quote
Old 06-04-2011, 01:26 PM   #3
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

Only played it once...didnt think much of it actually...though the character is cool LOL...good luck mate.

cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 06-04-2011, 03:32 PM   #4
Johndoe050
Subscriber
 
Join Date: Dec 2009
Location: Netherlands
Posts: 78
Thanks: 0
Thanked 4 Times in 3 Posts
Default

Thanks for the suggestions Speedy. I started working on the head last night and it took me 2 hours to make this male face haha. Also this is my first attempt at modeling a face and i got a lot of male reference. So i think i stick with the male version. I might just pick up on the white suit tho. Thanks

Bullet: I hope you played it on your PC not a console because those where some bad ports. Its definitely a PC game. Further more the first game, Hitman Code 47 and the last game Hitman Blood money are the best. And the latter is still looking okay graphics wise.

This is what i got so far:
http://img683.imageshack.us/img683/5476/smopzet.jpg

Uploaded with ImageShack.us

http://img683.imageshack.us/img683/8324/topohead.jpg

Uploaded with ImageShack.us
Johndoe050 is offline   Reply With Quote
Old 06-04-2011, 03:39 PM   #5
s2-speedy
Registered User
 
s2-speedy's Avatar
 
Join Date: Aug 2004
Location: ENGLAND UK
Posts: 286
Thanks: 3
Thanked 19 Times in 17 Posts
Default

For a first attempt at a head, its very good! Its always good to start your first head as a low poly model i think. keep it up!
s2-speedy is offline   Reply With Quote
Old 06-04-2011, 03:46 PM   #6
Johndoe050
Subscriber
 
Join Date: Dec 2009
Location: Netherlands
Posts: 78
Thanks: 0
Thanked 4 Times in 3 Posts
Default

Thanks Speedy. I must say the Topology thread is a big help and just looking at different heads at different angels also helps a lot.
Johndoe050 is offline   Reply With Quote
Old 06-04-2011, 10:22 PM   #7
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

Thats pretty good mate!! the only thing (Im no expert) you have a few triangles in there..try to iron them out if you can. Nah I think it was console mate...cant remember
cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 07-04-2011, 04:34 PM   #8
Johndoe050
Subscriber
 
Join Date: Dec 2009
Location: Netherlands
Posts: 78
Thanks: 0
Thanked 4 Times in 3 Posts
Default

Little update.

After some struggeling i got a ear on the guy. And did some more finetuning on the face. Once I start moving around vertices I can't seem to stop. I can easily move vertices around for an hour haha.

http://img140.imageshack.us/img140/2716/smface2.jpg

Uploaded with ImageShack.us

I realy had to drag myself away from the face to do some work on the suit.

http://img852.imageshack.us/img852/4682/smhmsuit.jpg

Uploaded with ImageShack.us
Johndoe050 is offline   Reply With Quote
Old 07-04-2011, 05:26 PM   #9
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,371
Thanks: 74
Thanked 709 Times in 642 Posts
Default

Nice! Looks good to me so far. Keep it up!
stwert is offline   Reply With Quote
Old 07-04-2011, 07:06 PM   #10
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,471
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Hi Johndoe050
Looking good.I normally find it easyer to to extract the ear geo then model it in another layer..........dave
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 07-04-2011, 07:33 PM   #11
Johndoe050
Subscriber
 
Join Date: Dec 2009
Location: Netherlands
Posts: 78
Thanks: 0
Thanked 4 Times in 3 Posts
Default

Thanks Stwert.

Dave, I think i keep the ear as it is and use my texture map to further detail the ear. I haven't modelled an ear before so I will make that a seperate study for the future because of the deadline of the challenge. A lot of first time things on this challenge and I do want to finish this. Starting a project is not difficult but finishing one is, so i try to keep it simple.


Do any of you guys or girls have some good hand reference? I googled some but are not happy with the results.

Last edited by Johndoe050 : 07-04-2011 at 10:54 PM. Reason: Hand Ref
Johndoe050 is offline   Reply With Quote
Old 07-04-2011, 07:37 PM   #12
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,371
Thanks: 74
Thanked 709 Times in 642 Posts
Default

John, give a look through this thread: http://simplymaya.com/forum/showthread.php?t=30123
stwert is offline   Reply With Quote
Old 16-04-2011, 08:41 PM   #13
Johndoe050
Subscriber
 
Join Date: Dec 2009
Location: Netherlands
Posts: 78
Thanks: 0
Thanked 4 Times in 3 Posts
Default

Thanks stwert for the ref.

I had a very busy week because i had a couple of job interviews. Luckily it paided off because i got a job as a mechanical engineer whoehoe!! I can start this monday, 40 hours a week . So i had to refresh my Solidworks skills.

As for Maya, I think the model is pretty much done shape wise. Maybe i need to change the topology around and delete some faces. Critique is appriciated.

Front of the model
http://img709.imageshack.us/img709/9...itmanfront.jpg

Uploaded with ImageShack.us

Head:
http://img151.imageshack.us/img151/6...itmanhoofd.jpg

Uploaded with ImageShack.us

The hand, its is suppose to be a gloved hand. It is not a low poly as the hands from Tweety or Speedy but I tried to keep it as low as possible:
http://img193.imageshack.us/img193/8...hitmanhand.jpg

Uploaded with ImageShack.us

Render full body:
http://img705.imageshack.us/img705/3...itmanmodel.jpg

Uploaded with ImageShack.us

Render head:
http://img535.imageshack.us/img535/4...hitmanhead.jpg

Uploaded with ImageShack.us

Last edited by Johndoe050 : 16-04-2011 at 09:05 PM. Reason: Spelling
Johndoe050 is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
April Challenge_Low PolyCharacter_Mastone mastone Previous Challenges (Archives) 26 30-04-2011 11:46 PM
April Challenge_Lo Poly game character (New design) Jay Previous Challenges (Archives) 20 27-04-2011 10:36 PM
April Challenge_Lo PolyCharacter_CGWolfgang CGWolfgang Previous Challenges (Archives) 45 25-04-2011 04:55 PM
April Challenge_Lo PolyCharacter_Joey81 Joey81 Previous Challenges (Archives) 22 23-04-2011 12:43 AM
April Challenge - Prize Miss_Nova Previous Challenges (Archives) 5 10-04-2011 11:18 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.