Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 30-01-2007 , 12:20 AM
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How to model this?

i need help.

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# 2 30-01-2007 , 01:29 AM
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we all do, what sort of help you need??


take it easy and life will be easy
# 3 30-01-2007 , 05:34 AM
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what are the different primitive parts needed for this to model the whole object?

# 4 30-01-2007 , 05:43 AM
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20 questions..?? I thought you would know that already.., didn't you make it??

cant see it from here (reply window) but I would have thought a revolved curve (glass) and a nurbs sphere( base), poly clynder (adjuster thing), another nurbs sphere (handle of adjuster thing), an extruded circle along a path if you have a wick.., that is scaled or tapered at the end, ect, ect

get some of the free tuts if you dont know which primatives to use, its a matter of personal concept as often as not.

or you could do most of it with revolved curves and a bend deformer or two (copies would do) or you could use extruded curves, or all nurbs spheres with some poly cylinders, theres a million ways

who made that one user added image


take it easy and life will be easy

Last edited by mirek03; 30-01-2007 at 05:46 AM.
# 5 30-01-2007 , 06:32 AM
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Originally posted by mirek03
we all do, what sort of help you need??

I smell homework.

....spheres,cones,cylinders and a donut.

# 6 30-01-2007 , 09:34 PM
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with coffee user added image


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